vertexShader property
Shader
get
vertexShader
The vertex shader used when rendering this geometry.
Set by subclasses (or via setVertexShader) before the first frame. Throws if accessed before a shader has been assigned.
Implementation
gpu.Shader get vertexShader {
if (_vertexShader == null) {
throw Exception('Vertex shader has not been set');
}
return _vertexShader!;
}