setVertexShader method

void setVertexShader(
  1. Shader shader
)

Assigns the vertex shader used when this geometry is drawn.

The built-in subclasses set this in their constructor. Custom subclasses may override it with their own shader, typically pulled from baseShaderLibrary or another shader bundle.

Implementation

void setVertexShader(gpu.Shader shader) {
  _vertexShader = shader;
}