setVertices method

void setVertices(
  1. BufferView vertices,
  2. int vertexCount
)

Binds an already-uploaded vertex buffer view as this geometry's vertex source.

Use this when the caller manages its own gpu.DeviceBuffer (for example, when packing many meshes into a single buffer). For a turn-key path that allocates and uploads in one step, see uploadVertexData.

Implementation

void setVertices(gpu.BufferView vertices, int vertexCount) {
  _vertices = vertices;
  _vertexCount = vertexCount;
}