ActorIKConstraint class

Inheritance

Constructors

ActorIKConstraint()

Properties

artboard ↔ ActorArtboard
getter/setter pairinherited
dependents ↔ List<ActorComponent>?
getter/setter pairinherited
dirtMask ↔ int
getter/setter pairinherited
graphOrder ↔ int
getter/setter pairinherited
hashCode → int
The hash code for this object.
no setterinherited
idx ↔ int
getter/setter pairinherited
isEnabled ↔ bool
getter/setter pairinherited
name → String
no setterinherited
parent ↔ ActorNode?
getter/setter pairinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
strength ↔ double
getter/setter pairinherited
target → ActorComponent?
no setterinherited

Methods

completeResolve() → void
override
constrain(ActorNode node) → void
override
constrainRotation(BoneChain fk, double rotation) → void
copyComponent(ActorComponent component, ActorArtboard resetArtboard) → void
inherited
copyConstraint(ActorConstraint node, ActorArtboard resetArtboard) → void
inherited
copyIKConstraint(ActorIKConstraint node, ActorArtboard artboard) → void
copyTargetedConstraint(ActorTargetedConstraint node, ActorArtboard resetArtboard) → void
inherited
makeInstance(ActorArtboard artboard) → ActorComponent
override
markDirty() → void
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onDirty(int dirt) → void
inherited
onParentChanged(ActorNode? from, ActorNode? to) → void
inherited
resolveComponentIndices(List<ActorComponent?> components) → void
override
solve1(BoneChain fk1, Vec2D worldTargetTranslation) → void
solve2(BoneChain fk1, BoneChain fk2, Vec2D worldTargetTranslation) → void
toString() → String
A string representation of this object.
inherited
update(int dirt) → void
override

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Methods

read(ActorArtboard artboard, StreamReader reader, ActorIKConstraint? component) → ActorIKConstraint
override

Constants

pi2 → const double