copyIKConstraint method
Implementation
void copyIKConstraint(ActorIKConstraint node, ActorArtboard artboard) {
copyTargetedConstraint(node, artboard);
_invertDirection = node._invertDirection;
if (node._influencedBones != null) {
_influencedBones = <InfluencedBone>[];
for (int i = 0; i < _influencedBones!.length; i++) {
_influencedBones!
.add(InfluencedBone(node._influencedBones![i].boneIdx));
}
}
}