resolveComponentIndices method
Implementation
@override
void resolveComponentIndices(List<ActorComponent?> components) {
super.resolveComponentIndices(components);
if (_influencedBones != null) {
for (final InfluencedBone influenced in _influencedBones!) {
influenced.bone = components[influenced.boneIdx]! as ActorBone;
// Mark peer constraints, N.B. that we're not adding it to the
// parent bone as we're constraining it anyway.
if (influenced.bone != parent) {
influenced.bone.addPeerConstraint(this);
}
}
}
}