Narrowphase class
Helper class for the World. Generates ContactEquations. @todo Sphere-ConvexPolyhedron contacts @todo Contact reduction @todo should move methods to prototype
Constructors
- Narrowphase(World world)
Properties
-
contactPointPool
↔ List<
ContactEquation> -
Internal storage of pooled contact points
getter/setter pair
-
convexHeightfieldFaceList
↔ List<
int> -
getter/setter pair
- currentContactMaterial ↔ ContactMaterial
-
getter/setter pair
- enableFrictionReduction ↔ bool
-
getter/setter pair
-
frictionEquationPool
↔ List<
FrictionEquation> -
getter/setter pair
-
frictionResult
↔ List<
FrictionEquation> -
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
-
result
↔ List<
ContactEquation> -
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
sphereBoxSides
→ List<
Vec3> -
final
- v3pool ↔ Vec3Pool
-
getter/setter pair
- world ↔ World
-
getter/setter pair
Methods
-
boxBox(
Box si, Box sj, Vec3 xi, Vec3 xj, Quaternion qi, Quaternion qj, Body bi, Body bj, [Shape? rsi, Shape? rsj, bool justTest = false]) → bool -
boxConvex(
Box si, ConvexPolyhedron sj, Vec3 xi, Vec3 xj, Quaternion qi, Quaternion qj, Body bi, Body bj, [Shape? rsi, Shape? rsj, bool justTest = false]) → bool -
boxHeightfield(
Box si, Heightfield sj, Vec3 xi, Vec3 xj, Quaternion qi, Quaternion qj, Body bi, Body bj, [Shape? rsi, Shape? rsj, bool justTest = false]) → bool -
boxParticle(
Box si, Particle sj, Vec3 xi, Vec3 xj, Quaternion qi, Quaternion qj, Body bi, Body bj, [Shape? rsi, Shape? rsj, bool justTest = false]) → bool -
boxTrimesh(
Box si, Trimesh sj, Vec3 xi, Vec3 xj, Quaternion qi, Quaternion qj, Body bi, Body bj, [Shape? rsi, Shape? rsj, bool justTest = false]) → bool -
convexConvex(
ConvexPolyhedron si, ConvexPolyhedron sj, Vec3 xi, Vec3 xj, Quaternion qi, Quaternion qj, Body bi, Body bj, [Shape? rsi, Shape? rsj, bool justTest = false, List< int> ? faceListA, List<int> ? faceListB]) → bool -
convexHeightfield(
ConvexPolyhedron si, Heightfield sj, Vec3 xi, Vec3 xj, Quaternion qi, Quaternion qj, Body bi, Body bj, [Shape? rsi, Shape? rsj, bool justTest = false]) → bool -
convexParticle(
ConvexPolyhedron sj, Particle si, Vec3 xj, Vec3 xi, Quaternion qj, Quaternion qi, Body bj, Body bi, [Shape? rsi, Shape? rsj, bool justTest = false]) → bool -
convexTrimesh(
ConvexPolyhedron si, Trimesh sj, Vec3 xi, Vec3 xj, Quaternion qi, Quaternion qj, Body bi, Body bj, [Shape? rsi, Shape? rsj, bool justTest = false, List< int> ? faceListA, List<int> ? faceListB]) → bool -
createContactEquation(
Body bi, Body bj, Shape si, Shape sj, [Shape? overrideShapeA, Shape? overrideShapeB]) → ContactEquation - Make a contact object, by using the internal pool or creating a one.
-
createFrictionEquationsFromContact(
ContactEquation contactEquation, List< FrictionEquation> outArray) → bool -
createFrictionFromAverage(
int numContacts) → void - Take the average N latest contact point on the plane.
-
cylinderTrimesh(
Cylinder si, Trimesh sj, Vec3 xi, Vec3 xj, Quaternion qi, Quaternion qj, Body bi, Body bj, [Shape? rsi, Shape? rsj, bool justTest = false]) → bool -
getCollisionType(
ShapeType a, ShapeType b) → CollisionType? -
getContacts(
List< Body> p1, List<Body> p2, World world, List<ContactEquation> result, List<ContactEquation> oldcontacts, List<FrictionEquation> frictionResult, List<FrictionEquation> frictionPool) → void - Generate all contacts between a list of body pairs @param p1 Array of body indices @param p2 Array of body indices @param result Array to store generated contacts @param oldcontacts Optional. Array of reusable contact objects
-
heightfieldCylinder(
Heightfield sj, Cylinder si, Vec3 xj, Vec3 xi, Quaternion qj, Quaternion qi, Body bj, Body bi, [Shape? rsi, Shape? rsj, bool justTest = false]) → bool -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
particleCylinder(
Particle si, Cylinder sj, Vec3 xi, Vec3 xj, Quaternion qi, Quaternion qj, Body bi, Body bj, [Shape? rsi, Shape? rsj, bool justTest = false]) → bool -
particleTrimesh(
Particle si, Trimesh sj, Vec3 xi, Vec3 xj, Quaternion qi, Quaternion qj, Body bi, Body bj, [Shape? rsi, Shape? rsj, bool justTest = false]) → bool -
particleTrimesh1(
Particle si, Trimesh sj, Vec3 xi, Vec3 xj, Quaternion qi, Quaternion qj, Body bi, Body bj, [Shape? rsi, Shape? rsj, bool justTest = false]) → bool -
planeBox(
Plane si, Box sj, Vec3 xi, Vec3 xj, Quaternion qi, Quaternion qj, Body bi, Body bj, [Shape? rsi, Shape? rsj, bool justTest = false]) → bool -
planeConvex(
Plane si, ConvexPolyhedron sj, Vec3 xi, Vec3 xj, Quaternion qi, Quaternion qj, Body bi, Body bj, [Shape? rsi, Shape? rsj, bool justTest = false]) → bool -
planeParticle(
Plane sj, Particle si, Vec3 xj, Vec3 xi, Quaternion qj, Quaternion qi, Body bj, Body bi, [Shape? rsi, Shape? rsj, bool justTest = false]) → bool -
planeTrimesh(
Plane planeShape, Trimesh sj, Vec3 planePos, Vec3 xj, Quaternion planeQuat, Quaternion qj, Body planeBody, Body bj, [Shape? rsi, Shape? rsj, bool justTest = false]) → bool -
sphereBox(
Sphere si, Box sj, Vec3 xi, Vec3 xj, Quaternion qi, Quaternion qj, Body bi, Body bj, [Shape? rsi, Shape? rsj, bool justTest = false]) → bool -
sphereConvex(
Sphere si, ConvexPolyhedron sj, Vec3 xi, Vec3 xj, Quaternion qi, Quaternion qj, Body bi, Body bj, [Shape? rsi, Shape? rsj, bool justTest = false]) → bool -
sphereHeightfield(
Sphere si, Heightfield sj, Vec3 xi, Vec3 xj, Quaternion qi, Quaternion qj, Body bi, Body bj, [Shape? rsi, Shape? rsj, bool justTest = false]) → bool -
sphereParticle(
Sphere sj, Particle si, Vec3 xj, Vec3 xi, Quaternion qj, Quaternion qi, Body bj, Body bi, [Shape? rsi, Shape? rsj, bool justTest = false]) → bool -
spherePlane(
Sphere si, Plane sj, Vec3 xi, Vec3 xj, Quaternion qi, Quaternion qj, Body bi, Body bj, [Shape? rsi, Shape? rsj, bool justTest = false]) → bool -
sphereSphere(
Sphere si, Sphere sj, Vec3 xi, Vec3 xj, Quaternion qi, Quaternion qj, Body bi, Body bj, [Shape? rsi, Shape? rsj, bool justTest = false]) → bool -
sphereTrimesh(
Sphere si, Trimesh sj, Vec3 xi, Vec3 xj, Quaternion qi, Quaternion qj, Body bi, Body bj, [Shape? rsi, Shape? rsj, bool justTest = false]) → bool -
toString(
) → String -
A string representation of this object.
inherited
-
trimeshTrimesh(
Trimesh si, Trimesh sj, Vec3 xi, Vec3 xj, Quaternion qi, Quaternion qj, Body bi, Body bj, [Shape? rsi, Shape? rsj, bool justTest = false]) → bool
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
-
operator [](
CollisionType type) → dynamic