CollisionType enum
Constructors
- CollisionType()
-
const
Values
- sphereSphere → const CollisionType
- spherePlane → const CollisionType
- boxBox → const CollisionType
- sphereBox → const CollisionType
- planeBox → const CollisionType
- convexConvex → const CollisionType
- sphereConvex → const CollisionType
- planeConvex → const CollisionType
- boxConvex → const CollisionType
- sphereHeightfield → const CollisionType
- boxHeightfield → const CollisionType
- convexHeightfield → const CollisionType
- sphereParticle → const CollisionType
- planeParticle → const CollisionType
- boxParticle → const CollisionType
- convexParticle → const CollisionType
- cylinderCylinder → const CollisionType
- sphereCylinder → const CollisionType
- planeCylinder → const CollisionType
- boxCylinder → const CollisionType
- convexCylinder → const CollisionType
- heightfieldCylinder → const CollisionType
- particleCylinder → const CollisionType
- particleTrimesh → const CollisionType
- sphereTrimesh → const CollisionType
- planeTrimesh → const CollisionType
- boxTrimesh → const CollisionType
- cylinderTrimesh → const CollisionType
- convexTrimesh → const CollisionType
- trimeshTrimesh → const CollisionType
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
CollisionType> - A constant List of the values in this enum, in order of their declaration.