wolfizutils 0.1.3 wolfizutils: ^0.1.3 copied to clipboard
Wolfiz technologies Utility Package to Work Smarter.
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About WolfizUtils #
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Wolfiz Utility package helps to resolve coding issues you may incur, Minimize repetition of typing small things. package, a library module containing code that can be shared easily across multiple Flutter or Dart projects.
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For help getting started with Flutter, view our online documentation, which offers tutorials, samples, guidance on mobile development, and a full API reference.
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WolfizUtils has 3 basic principles. This means that these are the priority for all resources in the library: PRODUCTIVITY, PERFORMANCE AND ORGANIZATION.
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PERFORMANCE: WolfizUtils is focused on performance and minimum consumption of resources.
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PRODUCTIVITY: WolfizUtils uses an easy and pleasant syntax.
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ORGANIZATION: WolfizUtils can easily organizes your widgets and code.
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In addition, to further increase your productivity, we have More Packages and the Ads Management Setting
Platform Support
Android | iOS | MacOS | Web |
---|---|---|---|
✔️ | ✔️ | ✔️ |
WolfizUtils Installation Guide #
Please follow the complete guide to use this package.
Adding dependency #
Add Get to your pubspec.yaml file:
dependencies:
wolfizutils: 0.1.2
Import get in files that it will be used:
import 'package:wolfizutils/wolfizutils.dart';
- Step 1: Add "ScreenUtil Code" before your MaterialApp. also add package Screen_Util from pub.dev
void main() => runApp(
ScreenUtilInit(
designSize: const Size(1024, 768),
builder: (_, __) {
return MaterialApp(
title: 'HomeAgain',
theme: ThemeData(
primarySwatch: Colors.indigo,
),
routes: AppRoutes.routes,
);
},
),
);
- Note: Size(Width, Height) = Size(360, 760), Use size of device on which you want to design
- Note 2: We prefer to use it with GetX and ScreenUtil Flutter Package. and its example is below.
void main() {
runApp(
ScreenUtilInit(
designSize: Size(390, 844),
builder: (_, __) => GetMaterialApp(
title: "Application",
initialRoute: AppPages.INITIAL,
getPages: AppPages.routes,
),
),
);
}
- Step 2: Just to call Widget where ever you want to in project, but make sure to import ScreenUtil file if its not working.
Examples #
Widgets Example #
Some Basic and Simple Widgets Example
MyText #
Now You don't need to type Text and its properties again and again just type. "MyText"
MyText(
text: "HomeView is working",
fontSize: 20,
//Note: Font size is according to screen util ".sp" but don't need to type ".sp".
fontClr: Colors.black,
fontWeight: FontWeight.normal,
),
HeightBox #
Now You don't need to type SizedBox-->Height complete code for just HeightBox
Old Method
SizedBox(
height: 20.h,
),
New Method
20.hb,
WidthBox #
Now You don't need to type SizedBox-->Height complete code for just HeightBox
Old Method
SizedBox(
Width: 20.w,
),
New Method
20.wb,
SquareBox #
Now You don't need to type SizedBox-->Height complete code for just HeightBox
Old Method
SizedBox(
width: 20.r,
height: 20.r,
),
New Method
20.sqb,
PngImageButton #
Now You don't need to type Text and its properties again and again just type. "MyText"
PngImageButton(
imagePath: "assets/imgepath.png",
imageWidth: 100,
imageHeight: 100,
//Note width and height are according to screen util.
onTap: () {
//place where you want to Navigate
},
),
SvgImageButton #
SvgImageButton(
imagePath: "aassets/imagepath.svg",
imageWidth: 100,
imageHeight: 100,
//Note width and height are according to screen util.
onTap: () {
//place where you want to Navigate
},
),
GradientButton Left to Right #
GradientButtonLtR(
onTap: () {
//place where you want to Navigate
},
title: "Button Title",
btnWidth: 200,
btnHeight: 50,
radius: 10,
//Note: all sizes are according to screen util.
leftClr: Colors.black,
rightClr: Colors.blue,
fontClr: Colors.teal,
fontSize: 14,
fontWeight: FontWeight.bold,
shadowClr: Colors.blue,
),
GradientButton Top to Bottom #
GradientButtonTtB(
onTap: () {},
title: "Button Title",
btnWidth: 300,
btnHeight: 80,
radius: 20,
leftClr: Colors.blue,
rightClr: Colors.blueGrey,
fontClr: Colors.white,
fontSize: 20,
fontWeight: FontWeight.bold,
shadowClr: Colors.blueAccent,
)
Check Internet Connectivity #
- Step # 1: Go to the
conttrollers
file of that module where you want to check Internet Connectivity, and update the code like below
class HomeController extends GetxController {
//TODO: Implement HomeController
@override
void onInit() {
super.onInit();
WolfizUtils().checkInternetConnection();
}
@override
void onReady() {
super.onReady();
}
}
- Step # 2: Go to
bindings
file of that module and update code like below
class HomeBinding extends Bindings {
@override
void dependencies() {
Get.put<HomeController>( HomeController(),
);
}
}
- Step # 3: Go to
views
file of that module and you can use code as you want, in below example you can see how we can use it. - Note: Don't forget to call
.ifNoInternet()
, passing child widget is your own choice
class HomeView extends GetView<HomeController> {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Check Internet Connectivity'),
centerTitle: true,
),
body: Center(
child: MyText(
text: "Internet Connected",
fontSize: 20,
fontClr: Colors.green,
).ifNoInternet(
child: Center(
child: MyText(
text: "No Internet",
fontSize: 20,
fontClr: Colors.red,
),
),
),
),
);
}
}
- Here you go, you are all done now you can check easily any where or any widget.
Breaking changes from 0.0.7 #
1- Widget types:
Before | After |
---|---|
Text | MyText |
Custom Gradient Button | GradientButtonLTR |
Custom Gradient Button | GradientButtonTtB |
Customized Svg Button | SvgImageButton |
Customized Png Button | PngImageButton |
Check Internet | CheckInternet |
Discussion #
Community channels #
Wolfiz Technologies has a highly active and helpful community. If you have questions, or would like any assistance regarding the use of this framework, please join our community channels, your question will be answered more quickly, and it will be the most suitable place. This repository is exclusive for opening issues, and requesting resources, but feel free to be part of GetX Community.