win32_gamepad 1.0.8 win32_gamepad: ^1.0.8 copied to clipboard
A package that provides a friendly Dart API for accessing gamepads connected to a Windows machine.
// Copyright (c) 2023, Halil Durmus. Please see the AUTHORS file for details.
// All rights reserved. Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
import 'dart:io';
import 'package:win32_gamepad/win32_gamepad.dart';
void main() {
for (var idx = 0; idx < 4; idx++) {
final gamepad = Gamepad(idx);
final connectionStatus =
gamepad.state.isConnected ? 'connected' : 'disconnected';
print('Gamepad $idx is $connectionStatus.');
}
print('Testing first gamepad.');
final gamepad = Gamepad(0);
if (gamepad.isConnected) {
final GamepadBatteryInfo(:batteryLevel, :batteryType) =
gamepad.gamepadBatteryInfo;
print('Battery type is ${batteryType.name}.');
print('Battery level is ${batteryLevel.name}.');
print('Vibrating left motor (half intensity).');
gamepad.vibrate(leftMotorSpeed: 32767);
sleep(const Duration(milliseconds: 1000));
print('Vibrating right motor (half intensity).');
gamepad.vibrate(rightMotorSpeed: 32767);
sleep(const Duration(milliseconds: 1000));
print('Vibrating both motors (full intensity).');
gamepad.vibrate(leftMotorSpeed: 65535, rightMotorSpeed: 65535);
sleep(const Duration(milliseconds: 1000));
print('Turning off vibration.');
gamepad.vibrate(leftMotorSpeed: 0, rightMotorSpeed: 0);
}
}