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The missing ViewModel for Flutter and Everything is ViewModel. Enjoy automatic lifecycle management, prevent memory leaks, and share state effortlessly. Simple, lightweight, and powerful.

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view_model #

The missing ViewModel in Flutter and Everything is ViewModel.

Pub Version Codecov (with branch)

ChangeLog

English Doc | 中文文档

Thank Miolin for transferring the permission of the view_model package to me.



Everything is ViewModel #

We redefine the "ViewModel" not as a specific MVVM component, but as a Specialized Manager Container equipped with lifecycle awareness.

1. Widget-Centric Architecture In a Flutter App, every action revolves around Pages and Widgets. No matter how complex the logic is, the ultimate consumer is always a Widget. Therefore, binding the Manager's lifecycle directly to the Widget tree is the most logical and natural approach.

2. One Concept, Flexible Scopes You don't need to distinguish between "Services", "Controllers", or "Stores". It's all just a ViewModel. The difference is only where you attach it:

  • Global: Attach to the top-level AppMain. It lives as long as the App (Singleton).
  • Local: Attach to a Page. It follows the page's lifecycle automatically.
  • Shared: Use a unique key (e.g., ProductID) to share the exact same instance across different Widgets.

3. Seamless Composition & Decoupling ViewModels can directly depend on and read other ViewModels internally (e.g., a UserVM reading a NetworkVM). However, the ViewModel itself remains Widget-Agnostic—it holds state and logic but does not know about the Widget's existence or hold a BuildContext.

4. Out-of-the-Box Simplicity Compared to GetIt (which requires manual binding glue code) or Riverpod (which involves complex graph concepts), this approach is strictly pragmatic. It provides automated lifecycle management and dependency injection immediately, with zero boilerplate.


Quick Start #

  • Watch: watchViewModel<T>() / watchCachedViewModel<T>()
  • Read: readViewModel<T>() / readCachedViewModel<T>()
  • Global: ViewModel.readCached<T>() / maybeReadCached<T>()
  • Recycle: recycleViewModel(vm)
  • Effects: listen(onChanged) / listenState / listenStateSelect
// 1. Define a ViewModel
class CounterViewModel extends ViewModel {
  int count = 0;
  void increment() => update(() => count++);
}

// 2. Use it in a Widget
class CounterPage extends StatelessWidget with ViewModelStatelessMixin {
  @override
  Widget build(BuildContext context) {
    final vm = watchViewModel<CounterViewModel>(
      factory: DefaultViewModelFactory(builder: () => CounterViewModel()),
    );
    return ElevatedButton(
      onPressed: vm.increment,
      child: Text('${vm.count}'),
    );
  }
}

Reuse One Instance #

  • Key: set key() in factory → all widgets share the same instance
  • Tag: set tag() → bind newest instance via watchCachedViewModel(tag)
  • Any param: pass any Object as key/tag (e.g. 'user:$id')

Important

When using custom objects as key or tag, ensure they properly implement == operator and hashCode for correct cache lookup. You can use third-party libraries like equatable or freezed to simplify this implementation.

final f = DefaultViewModelFactory<UserViewModel>(
  builder: () => UserViewModel(userId: id),
  key: 'user:$id',
);
final vm1 = watchViewModel(factory: f);
final vm2 = watchCachedViewModel<UserViewModel>(key: 'user:$id'); // same

Basic Usage #

Adding Dependencies #

First, add view_model to your project's pubspec.yaml file:

dependencies:
  flutter:
    sdk: flutter
  view_model: ^0.8.1 # Please use the latest version

Creating a ViewModel #

Inherit or mixin ViewModel to define business logic. Treat fields as state and call notifyListeners() or update(block) to trigger UI updates. The update(block) is recommended to avoid forgetting to call notifyListeners().

import 'package:view_model/view_model.dart';
import 'package:flutter/foundation.dart'; // For debugPrint

class MySimpleViewModel extends ViewModel {
  String _message = "Initial Message";
  int _counter = 0;

  String get message => _message;

  int get counter => _counter;

  void updateMessage(String newMessage) {
    update(() {
      _message = newMessage;
    });
  }

  void incrementCounter() {
    update(() {
      _counter++;
    });
  }

  @override
  void dispose() {
    // Clean up resources here, such as closing StreamControllers, etc.
    debugPrint('MySimpleViewModel disposed');
    super.dispose();
  }
}

Creating a ViewModelFactory #

ViewModelFactory is responsible for instantiating ViewModel. Each ViewModel type typically requires a corresponding Factory.

import 'package:view_model/view_model.dart';
// Assume MySimpleViewModel is defined as above

class MySimpleViewModelFactory with ViewModelFactory<MySimpleViewModel> {
  @override
  MySimpleViewModel build() {
    // Return a new MySimpleViewModel instance
    return MySimpleViewModel();
  }
}

Custom ViewModelFactory

Factory creates and identifies instances. Use key() to share one instance, use tag() to group/discover.

Method/Property Type Optional Description
build() T ❌ Must implement The factory method to create a ViewModel instance. Typically, constructor parameters are passed here.
key() Object? ✅ Optional Provides a unique identifier for the ViewModel. ViewModels with the same key will be automatically shared (recommended for cross-widget/page sharing).
tag() Object? Add a tag for ViewModel instance. get tag by viewModel.tag. and it's used by find ViewModel by watchViewModel(tag:tag).

Note: If you use a custom key object, implement == and hashCode to ensure correct cache lookup.

class MyViewModelFactory with ViewModelFactory<MyViewModel> {
  // Your custom parameters, usually passed to MyViewModel
  final String initialName;

  MyViewModelFactory({required this.initialName});

  @override
  MyViewModel build() {
    return MyViewModel(name: initialName);
  }

  /// The key for sharing the ViewModel. The key is unique, and only one ViewModel instance will be created for the same key.
  /// If the key is null, no sharing will occur.
  @override
  Object? key() => "user-profile";
}

DefaultViewModelFactory Quick Factory

For simple cases, use DefaultViewModelFactory<T> to avoid writing a custom factory.


final factory = DefaultViewModelFactory<MyViewModel>(
  builder: () => MyViewModel(),
  isSingleton: true, // optional
);
  • builder: Function to create the ViewModel instance.
  • key: Custom key for singleton instance sharing.
  • tag: Custom tag for identifying the ViewModel.
  • isSingleton: Whether to use singleton mode. This is just a convenient way to set a unique key for you. Note that the priority is lower than the key parameter.

final factory = DefaultViewModelFactory<CounterViewModel>(
  builder: () => CounterViewModel(),
);
final sharedFactory = DefaultViewModelFactory<CounterViewModel>(
  builder: () => CounterViewModel(),
  key: 'global-counter',
);

Using ViewModel in Widgets #

Mix ViewModelStatelessMixin or ViewModelStateMixin into Widget to bind a ViewModel. Use watchViewModel for reactive updates, or readViewModel to avoid rebuilds. Lifecycle (create, share, dispose) is managed for you automatically.

ViewModelStatelessMixin

ViewModelStatelessMixin enables StatelessWidget to bind a ViewModel.

import 'package:flutter/material.dart';
import 'package:view_model/view_model.dart';

/// Stateless widget using ViewModelStatelessMixin.
/// Displays counter state and a button to increment.
// ignore: must_be_immutable
class CounterStatelessWidget extends StatelessWidget
    with ViewModelStatelessMixin {
  CounterStatelessWidget({super.key});

  /// Create and watch the ViewModel instance for UI binding.
  late final vm = watchViewModel<CounterViewModel>(
    factory: DefaultViewModelFactory<CounterViewModel>(
      builder: CounterViewModel.new,
    ),
  );

  /// Builds UI bound to CounterViewModel state.
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: Column(
        children: [
          Text('Count: ${vm.state}'),
          ElevatedButton(
            onPressed: vm.increment,
            child: const Text('Increment'),
          ),
        ],
      ),
    );
  }
}

ViewModelStateMixin

import 'package:flutter/material.dart';
import 'package:view_model/view_model.dart';

// Assume MySimpleViewModel and MySimpleViewModelFactory are defined

class MyPage extends StatefulWidget {
  const MyPage({super.key});

  @override
  State<MyPage> createState() => _MyPageState();
}

class _MyPageState extends State<MyPage>
    with ViewModelStateMixin<MyPage> {
  // 1. Mix in the Mixin
  late final MySimpleViewModel simpleVM;

  @override
  void initState() {
    super.initState();
    // 2. Use watchViewModel to create and get the ViewModel
    // When MyPage is built for the first time, the build() method of MySimpleViewModelFactory will be called to create an instance.
    // When MyPage is disposed, if this viewModel has no other listeners, it will also be disposed.
    simpleVM =
        watchViewModel<MySimpleViewModel>(factory: MySimpleViewModelFactory());
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: Text(simpleVM.message)), // Directly access the ViewModel's properties
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            Text('Button pressed: ${simpleVM.counter} times'), // Access the ViewModel's properties
            const SizedBox(height: 20),
            ElevatedButton(
              onPressed: () {
                simpleVM.updateMessage("Message Updated!"); // Call the ViewModel's method
              },
              child: const Text('Update Message'),
            ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: () => simpleVM.incrementCounter(), // Call the ViewModel's method
        tooltip: 'Increment',
        child: const Icon(Icons.add),
      ),
    );
  }
}

Alternative: ViewModelBuilder (no mixin required)

// Example: Using ViewModelBuilder without mixing ViewModelStateMixin
ViewModelBuilder<MySimpleViewModel>(
  factory: MySimpleViewModelFactory(),
  builder: (vm) {
    return Column(
      mainAxisSize: MainAxisSize.min,
      children: [
        Text(vm.message),
        const SizedBox(height: 8),
        ElevatedButton(
          onPressed: () => vm.updateMessage("Message Updated!"),
          child: const Text('Update Message'),
        ),
      ],
    );
  },
)

or Using CachedViewModelBuilder to bind to an existing instance:

// Example: Using CachedViewModelBuilder to bind to an existing instance
CachedViewModelBuilder<MySimpleViewModel>(
  shareKey: "shared-key", // or: tag: "shared-tag"
  builder: (vm) {
    return Row(
      children: [
        Expanded(child: Text(vm.message)),
        IconButton(
          onPressed: () => vm.incrementCounter(),
          icon: const Icon(Icons.add),
        ),
      ],
    );
  },
)

Side‑effects with listeners #

// In the initState of State or another appropriate method
late VoidCallback _disposeViewModelListener;

@override
void initState() {
  super.initState();

  // Get the ViewModel instance (usually obtained once in initState or via a getter)
  final myVm = watchViewModel<MySimpleViewModel>(factory: MySimpleViewModelFactory());

  _disposeViewModelListener = myVm.listen(onChanged: () {
    print('MySimpleViewModel called notifyListeners! Current counter: ${myVm.counter}');
    // For example: ScaffoldMessenger.of(context).showSnackBar(SnackBar(content: Text('Action performed!')));
  });
}

@override
void dispose() {
  _disposeViewModelListener(); // Clean up the listener to prevent memory leaks
  super.dispose();
}

ViewModel Lifecycle #

Important

Both watch (e.g., watchViewModel) and read (e.g., readViewModel) APIs will create a binding and increment the reference count. The ViewModel is disposed only when all bindings are removed.

The lifecycle of a ViewModel is managed automatically based on a reference counting mechanism. This ensures that a ViewModel instance is kept alive as long as it is being used by at least one widget and is automatically disposed of when it's no longer needed, preventing memory leaks.

How It Works: Binder Counting

The system keeps track of how many widgets are "binding" a ViewModel instance.

  1. Creation & First Binder: When WidgetA creates or binds a ViewModel (VMA) for the first time (e.g., using watchViewModel), the binder count for VMA becomes 1.
  2. Reuse & More Binder: If WidgetB reuses the same VMA instance (e.g., by using watchCachedViewModel with the same key), the binder count for VMA increments to 2.
  3. Disposing a Binder: When WidgetA is disposed, it stops watching VMA, and the binder count decrements to 1. At this point, VMA is not disposed because WidgetB is still using it.
  4. Final Disposal: Only when WidgetB is also disposed does the binder count for VMA drop to 0. At this moment, the ViewModel is considered unused, and its dispose() method is called automatically.

This mechanism is fundamental for sharing ViewModels across different parts of your widget tree, ensuring state persistence as long as it's relevant to the UI.

graph TD
    subgraph "Time 1: WidgetA creates VMA"
        A[WidgetA] -- binds --> VMA1(VMA<br/>Binders: 1)
    end

    subgraph "Time 2: WidgetB reuses VMA"
        A -- binds --> VMA2(VMA<br/>Binders: 2)
        B[WidgetB] -- binds --> VMA2
    end

    subgraph "Time 3: WidgetA is disposed"
        A_gone((WidgetA disposed))
        B -- binds --> VMA3(VMA<br/>Binders: 1)
    end

    subgraph "Time 4: WidgetB is disposed"
        B_gone((WidgetB disposed))
        VMA_gone((VMA disposed))
    end

    VMA1 --> VMA2 --> VMA3 --> VMA_gone

Initialization #

Before using the view_model package, it's recommended to perform a one-time initialization in your main function. This allows you to configure global settings for the entire application.

void main() {
  // Configure ViewModel global settings
  ViewModel.initialize(
    config: ViewModelConfig(
      // Enable or disable logging for all ViewModels.
      // It's useful for debugging state changes and lifecycle events.
      // Defaults to false.
      isLoggingEnabled: true,
      
      // Provide a custom global function to determine if two states are equal.
      // This is used by `StateViewModel` and `listenStateSelect` with selectors to decide
      // whether to trigger a rebuild.
      // If not set, `StateViewModel` uses `identical()` and `listenStateSelect` uses `==`.
      equals: (previous, current) {
        // Example: Use a custom `isEqual` method for deep comparison
        return identical(previous, current);
      },
    ),
    // You can also register global lifecycle observers here
    lifecycles: [
      GlobalLifecycleObserver(),
    ],
  );
  
  runApp(const MyApp());
}

Configuration Options:

  • isLoggingEnabled: A bool that toggles logging for all ViewModel instances. When enabled, you'll see outputs for state changes, creations, and disposals, which is helpful during development.
  • equals: A function bool Function(dynamic previous, dynamic current) that provides a global strategy for state comparison. It affects:
    • StateViewModel: Determines if the new state is the same as the old one.
    • ViewModel.listen: Decides if the selected value has changed.
  • lifecycles: A list of ViewModelLifecycle observers that listen to lifecycle events (e.g., onCreate, onDispose) for all ViewModels. This is useful for global logging, analytics, or other cross-cutting concerns.

Global ViewModel Lifecycle #

/// Abstract interface for observing ViewModel lifecycle events.
///
/// Implement this interface to receive callbacks when ViewModels are created,
/// watched, unwatched, or disposed. This is useful for logging, analytics,
/// debugging, or other cross-cutting concerns.
///
/// Example:
/// ```dart
/// class LoggingLifecycle extends ViewModelLifecycle {
///   @override
///   void onCreate(ViewModel viewModel, InstanceArg arg) {
///     print('ViewModel created: ${viewModel.runtimeType}');
///   }
///
///   @override
///   void onDispose(ViewModel viewModel, InstanceArg arg) {
///     print('ViewModel disposed: ${viewModel.runtimeType}');
///   }
/// }
/// ```
abstract class ViewModelLifecycle {
  /// Called when a ViewModel instance is created.
  ///
  /// Parameters:
  /// - [viewModel]: The newly created ViewModel
  /// - [arg]: Creation arguments including key, tag, and other metadata
  void onCreate(ViewModel viewModel, InstanceArg arg) {}

  /// Called when a new binder is added to a ViewModel.
  ///
  /// Parameters:
  /// - [viewModel]: The ViewModel being watched
  /// - [arg]: Instance arguments
  /// - [newBinderId]: Unique identifier for the new binder
  void onAddBinder(ViewModel viewModel, InstanceArg arg, String newBinderId) {}

  /// Called when a binder is removed from a ViewModel.
  ///
  /// Parameters:
  /// - [viewModel]: The ViewModel being unwatched
  /// - [arg]: Instance arguments
  /// - [removedBinderId]: Unique identifier for the removed binder
  void onRemoveBinder(
      ViewModel viewModel, InstanceArg arg, String removedBinderId) {}

  /// Called when a ViewModel is disposed.
  ///
  /// Parameters:
  /// - [viewModel]: The ViewModel being disposed
  /// - [arg]: Instance arguments
  void onDispose(ViewModel viewModel, InstanceArg arg) {}
}

Stateful ViewModel (StateViewModel<S>) #

Use StateViewModel<S> when you prefer an immutable state object and updates via setState(newState).

Note

By default, StateViewModel uses identical() to compare state instances (comparing object references, not content). This means setState() will trigger a rebuild only when you provide a new state instance. You can customize this comparison behavior globally via the equals function in ViewModel.initialize() (see Initialization section).

Defining the State Class #

First, you need to define a state class. It is strongly recommended that this class is immutable, typically achieved by providing a copyWith method.

// example: lib/my_counter_state.dart
import 'package:flutter/foundation.dart';

@immutable // Recommended to mark as immutable
class MyCounterState {
  final int count;
  final String statusMessage;

  const MyCounterState({this.count = 0, this.statusMessage = "Ready"});

  MyCounterState copyWith({int? count, String? statusMessage}) {
    return MyCounterState(
      count: count ?? this.count,
      statusMessage: statusMessage ?? this.statusMessage,
    );
  }

  @override
  bool operator ==(Object other) =>
      identical(this, other) ||
          other is MyCounterState &&
              runtimeType == other.runtimeType &&
              count == other.count &&
              statusMessage == other.statusMessage;

  @override
  int get hashCode => count.hashCode ^ statusMessage.hashCode;

  @override
  String toString() => 'MyCounterState{count: $count, statusMessage: $statusMessage}';
}

Creating a Stateful ViewModel #

Inherit from StateViewModel<S>, where S is the type of the state class you defined.

// example: lib/my_counter_view_model.dart
import 'package:view_model/view_model.dart';
import 'package:flutter/foundation.dart';
import 'my_counter_state.dart'; // Import the state class

class MyCounterViewModel extends StateViewModel<MyCounterState> {
  // The constructor must initialize the state via super
  MyCounterViewModel({required MyCounterState initialState}) : super(state: initialState);

  void increment() {
    // Use setState to update the state, which will automatically handle notifyListeners
    setState(state.copyWith(count: state.count + 1, statusMessage: "Incremented"));
  }

  void decrement() {
    if (state.count > 0) {
      setState(state.copyWith(count: state.count - 1, statusMessage: "Decremented"));
    } else {
      setState(state.copyWith(statusMessage: "Cannot decrement below zero"));
    }
  }

  void reset() {
    // You can directly replace the old state with a new State instance
    setState(const MyCounterState(count: 0, statusMessage: "Reset"));
  }

  @override
  void dispose() {
    debugPrint('Disposed MyCounterViewModel with state: $state');
    super.dispose();
  }
}

In StateViewModel, you update the state by calling setState(newState). This method replaces the old state with the new one and automatically notifies all listeners.

Creating a ViewModelFactory #

Create a corresponding Factory for your StateViewModel.

// example: lib/my_counter_view_model_factory.dart
import 'package:view_model/view_model.dart';
import 'my_counter_state.dart';
import 'my_counter_view_model.dart';

class MyCounterViewModelFactory with ViewModelFactory<MyCounterViewModel> {
  final int initialCount;

  MyCounterViewModelFactory({this.initialCount = 0});

  @override
  MyCounterViewModel build() {
    // Create and return the ViewModel instance in the build method, passing the initial state
    return MyCounterViewModel(
        initialState: MyCounterState(count: initialCount, statusMessage: "Initialized"));
  }
}

Using Stateful ViewModel in Widgets #

Using a stateful ViewModel in a StatefulWidget is very similar to using a stateless ViewModel, with the main difference being that you can directly access viewModel.state to obtain the current state object.

// example: lib/my_counter_page.dart
import 'package:flutter/material.dart';
import 'package:view_model/view_model.dart';
import 'my_counter_view_model.dart';
import 'my_counter_view_model_factory.dart';
// MyCounterState will be referenced internally by MyCounterViewModel

class MyCounterPage extends StatefulWidget {
  const MyCounterPage({super.key});

  @override
  State<MyCounterPage> createState() => _MyCounterPageState();
}

class _MyCounterPageState extends State<MyCounterPage>
    with ViewModelStateMixin<MyCounterPage> {
  late final MyCounterViewModel counterVM;

  @override
  void initState() {
    super.initState();
    counterVM = watchViewModel<MyCounterViewModel>(
        factory: MyCounterViewModelFactory(initialCount: 10)); // You can pass an initial value
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: const Text('Stateful ViewModel Counter')),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            Text(
              'Count: ${counterVM.state.count}', // Directly access the state's properties
              style: Theme
                  .of(context)
                  .textTheme
                  .headlineMedium,
            ),
            const SizedBox(height: 8),
            Text(
              'Status: ${counterVM.state.statusMessage}', // Access other properties of the state
              style: Theme
                  .of(context)
                  .textTheme
                  .titleMedium,
            ),
          ],
        ),
      ),
      floatingActionButton: Column(
        mainAxisAlignment: MainAxisAlignment.end,
        crossAxisAlignment: CrossAxisAlignment.end,
        children: [
          FloatingActionButton(
            onPressed: () => counterVM.increment(),
            tooltip: 'Increment',
            child: const Icon(Icons.add),
          ),
          const SizedBox(height: 8),
          FloatingActionButton(
            onPressed: () => counterVM.decrement(),
            tooltip: 'Decrement',
            child: const Icon(Icons.remove),
          ),
          const SizedBox(height: 8),
          FloatingActionButton.extended(
            onPressed: () => counterVM.reset(),
            tooltip: 'Reset',
            icon: const Icon(Icons.refresh),
            label: const Text("Reset"),
          ),
        ],
      ),
    );
  }
}

Side-effect Listeners #

In addition to the standard listen() method inherited from ViewModel, StateViewModel provides two specialized listeners for reacting to state changes without rebuilding the widget:

  • listenState((previous, current) { ... }): Triggers a callback whenever the state object changes. It provides both the previous and the current state, which is useful for comparison or logic that depends on the transition.

  • listenStateSelect<T>((state) => state.someValue, (previous, current) { ... }): A more optimized listener that triggers a callback only when a specific selected value within the state changes. This avoids unnecessary reactions when other parts of the state are updated.

// In initState
final myVm = watchViewModel<MyCounterViewModel>(/* ... */);

// Listen to the entire state object
final dispose1 = myVm.listenState((previous, current) {
  if (previous.count != current.count) {
    print('Counter changed from ${previous.count} to ${current.count}');
  }
});

// Listen only to changes in the statusMessage
final dispose2 = myVm.listenStateSelect(
  (state) => state.statusMessage,
  (previous, current) {
    print('Status message changed: $current');
    // e.g., ScaffoldMessenger.of(context).showSnackBar(SnackBar(content: Text(current)));
  },
);

// Remember to call dispose1() and dispose2() in the widget's dispose method.

Fine-Grained Rebuilds with StateViewModelValueWatcher #

For highly optimized performance, StateViewModelValueWatcher allows you to rebuild a widget based on changes to one or more specific values within your state. This is particularly useful when your widget only depends on a small subset of a larger state object.

It takes a viewModel, a list of selectors, and a builder. The widget rebuilds only when the result of any selector function changes.

How it works:

  1. viewModel: The StateViewModel instance to listen to.
  2. selectors: A list of functions, where each function extracts a specific value from the state (e.g., (state) => state.userName).
  3. builder: A function that builds the widget, which is called only when any of the selected values change.

Example:

Imagine a UserProfileViewModel with a state containing userName, age, and lastLogin. If a widget only needs to display the user's name and age, you can use StateViewModelValueWatcher to ensure it only rebuilds when userName or age changes, ignoring updates to lastLogin.

// Assume you have a MyCounterViewModel and its state MyCounterState { count, statusMessage }

// Obtain the ViewModel instance (usually with readCachedViewModel if you don't need the whole widget to rebuild)
final myVm = readCachedViewModel<MyCounterViewModel>();

// This widget will only rebuild if `state.count` or `state.statusMessage` changes.
StateViewModelValueWatcher<MyCounterState>(
  viewModel: myVm,
  selectors: [
    (state) => state.count, 
    (state) => state.statusMessage
  ],
  builder: (state) {
    // This Text widget is only rebuilt when count or statusMessage changes.
    return Text('Count: ${state.count}, Status: ${state.statusMessage}');
  },
)

This approach provides a powerful way to achieve fine-grained control over your UI updates, leading to better performance.

ViewModel → ViewModel dependencies #

The view_model package provides a smart dependency mechanism that allows ViewModels to depend on each other. use readViewModel/readCachedViewModel in ViewModel. The APIs are the same as in ViewModelStateMixin.

Dependency Mechanism

A ViewModel can depend on other ViewModels. For example, ViewModelA might need to access data or logic from ViewModelB.

Even when one ViewModel depends on another, all ViewModel instances are managed directly by the Widget's State. The dependency structure is flat, not nested.

When ViewModelA (which is managed by a Widget) requests ViewModelB as a dependency, ViewModelB is not created "inside" ViewModelA. Instead, ViewModelB is also attached directly to the same Widget.

This means:

  • Lifecycle: Both ViewModelA and ViewModelB's lifecycles are tied to the Widget.
  • Management: The Widget is responsible for creating and disposing of all its associated ViewModels.
  • Relationship: ViewModelA simply holds a reference to ViewModelB.

Essentially, calling readViewModel or watchViewModel from within a ViewModel is the same as calling it from the Widget. Both access the same central management system.

This flattened approach simplifies lifecycle management and avoids complex, nested dependency chains.

Here's a visual representation of the relationship:

graph TD
    Widget
    subgraph "Widget's State"
        ViewModelA
        ViewModelB
    end

    Widget -- Manages --> ViewModelA
    Widget -- Manages --> ViewModelB
    ViewModelA -- "Depends on (holds a reference to)" --> ViewModelB

Example

Let's say you have a ViewModelA that depends on ViewModelB.

// ViewModelB
class ViewModelB extends ViewModel {
  // ...
}

// ViewModelA
class ViewModelA extends ViewModel {
  late final ViewModelB viewModelB;

  ViewModelA() {
    viewModelB = readCachedViewModel<ViewModelB>();
  }
}

When you create ViewModelA in your widget, the dependency mechanism will automatically create and provide ViewModelB.

// In your widget
class _MyWidgetState extends State<MyWidget> with ViewModelStateMixin {
  late final ViewModelA viewModelA;

  @override
  void initState() {
    super.initState();
    viewModelA = watchViewModel<ViewModelA>(factory: ...);
  }

  // ...
}

This system allows for a clean and decoupled architecture, where ViewModels can be developed and tested independently.

Pause/Resume Lifecycle #

doc

The pause/resume lifecycle is managed by ViewModelPauseProviders. By default, PageRoutePauseProvider, TickerModePauseProvider and AppPauseProvider handle pausing/resuming based on route visibility and app lifecycle events, respectively.

ValueLevel Rebuilds #

Since the ViewModel updates the entire widget (coarse-grained), if you need more fine-grained updates, here are three methods for your reference.

ValueListenableBuilder #

  • For fine-grained UI updates, use ValueNotifier with ValueListenableBuilder.
final title = ValueNotifier('Hello');
ValueListenableBuilder(
  valueListenable: title,
  builder: (_, v, __) => Text(v),
);

ObserverBuilder #

doc

  • For more dynamic scenarios, ObservableValue and ObserverBuilder offer more flexibility.
// shareKey for share value cross any widget
final observable = ObservableValue<int>(0, shareKey: share);
observable.value = 20;

ObserverBuilder<int>(observable: observable, 
        builder: (v) {
          return Text(v.toString());
        },
      )

StateViewModelValueWatcher #

class MyWidget extends State with ViewModelStateMixin {
  const MyWidget({super.key});

  late final MyViewModel stateViewModel;

  @override
  void initState() {
    super.initState();
    stateViewModel = readViewModel<MyViewModel>(
      factory: MyViewModelFactory(),
    );
  }

  @override
  Widget build(BuildContext context) {
    // Watch value changes on `stateViewModel` and rebuild only when `name` or `age` changes.
    // Assuming MyViewModel extends StateViewModel<MyState>
    return StateViewModelValueWatcher<MyState>(
      viewModel: stateViewModel,
      selectors: [(state) => state.name, (state) => state.age],
      builder: (state) {
        return Text('Name: ${state.name}, Age: ${state.age}');
      },
    );
  }
}

DevTools Extension #

Enable the DevTools extension for real‑time ViewModel monitoring.

create devtools_options.yaml in root directory of project.

description: This file stores settings for Dart & Flutter DevTools.
documentation: https://docs.flutter.dev/tools/devtools/extensions#configure-extension-enablement-states
extensions:
  - view_model: true

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The missing ViewModel for Flutter and Everything is ViewModel. Enjoy automatic lifecycle management, prevent memory leaks, and share state effortlessly. Simple, lightweight, and powerful.

Repository (GitHub)
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Topics

#state-management #view-model #caching #dependency-injection #vm

License

unknown (license)

Dependencies

flutter, meta, stack_trace, uuid

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