simple_3d_renderer 20.0.2 simple_3d_renderer: ^20.0.2 copied to clipboard
Sp3dObj renderer. Includes simple cameras, light, world, and more. It also supports user taps.
import 'package:flutter/material.dart';
import 'package:simple_3d/simple_3d.dart';
import 'package:util_simple_3d/util_simple_3d.dart';
import 'package:simple_3d_renderer/simple_3d_renderer.dart';
void main() async {
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({Key? key}) : super(key: key);
@override
State<StatefulWidget> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
late List<Sp3dObj> objs = [];
late Sp3dWorld world;
bool isLoaded = false;
@override
void initState() {
super.initState();
// Create Sp3dObj.
Sp3dObj obj = UtilSp3dGeometry.cube(200, 200, 200, 4, 4, 4);
obj.materials.add(FSp3dMaterial.green.deepCopy());
obj.fragments[0].faces[0].materialIndex = 1;
obj.materials[0] = FSp3dMaterial.grey.deepCopy()
..strokeColor = const Color.fromARGB(255, 0, 0, 255);
obj.rotate(Sp3dV3D(1, 1, 0).nor(), 30 * 3.14 / 180);
objs.add(obj);
loadImage();
}
void loadImage() async {
world = Sp3dWorld(objs);
world.initImages().then((List<Sp3dObj> errorObjs) {
setState(() {
isLoaded = true;
});
});
}
@override
Widget build(BuildContext context) {
if (!isLoaded) {
return MaterialApp(
title: 'Sp3dRenderer',
home: Scaffold(
appBar: AppBar(
backgroundColor: const Color.fromARGB(255, 0, 255, 0),
),
backgroundColor: const Color.fromARGB(255, 33, 33, 33),
body: Container()));
} else {
return MaterialApp(
title: 'Sp3dRenderer',
home: Scaffold(
appBar: AppBar(
backgroundColor: const Color.fromARGB(255, 0, 255, 0),
),
backgroundColor: const Color.fromARGB(255, 33, 33, 33),
body: Column(
children: [
Sp3dRenderer(
const Size(800, 800),
const Sp3dV2D(400, 400),
world,
// If you want to reduce distortion, shoot from a distance at high magnification.
Sp3dCamera(Sp3dV3D(0, 0, 3000), 6000),
Sp3dLight(Sp3dV3D(0, 0, -1), syncCam: true),
),
],
),
),
);
}
}
}