util_simple_3d 10.1.0 util_simple_3d: ^10.1.0 copied to clipboard
Utility for Sp3dObj. Includes 3D geometry generation utility and more.
util_simple_3d #
(en)Japanese ver is here.
(ja)日本語版はここにあります。
Overview #
This package is a set of utilities for Sp3dObj (simple_3d package). It currently includes utilities that make it easy to generate geometry and a simple set of materials.
Usage #
Create Geometry #
import 'package:simple_3d/simple_3d.dart';
import 'package:util_simple_3d/util_simple_3d.dart';
Sp3dObj obj = UtilSp3dGeometry.capsule(50, 250);
Use Default Material #
import 'package:simple_3d/simple_3d.dart';
import 'package:util_simple_3d/util_simple_3d.dart';
Sp3dObj obj = UtilSp3dGeometry.cube(200,200,200,4,4,4);
obj.materials.add(FSp3dMaterial.green.deepCopy());
obj.fragments[0].faces[0].materialIndex=1;
Geometry type #
Tile #
Sp3dObj obj = UtilSp3dGeometry.tile(200, 200, 4, 4);
obj.materials[0] = FSp3dMaterial.grey.deepCopy()..strokeColor=Color.fromARGB(255, 0, 255, 0);
Cube #
Sp3dObj obj = UtilSp3dGeometry.cube(200,200,200,4,4,4);
obj.materials.add(FSp3dMaterial.green.deepCopy());
obj.fragments[0].faces[0].materialIndex=1;
obj.materials[0] = FSp3dMaterial.grey.deepCopy()..strokeColor=Color.fromARGB(255, 0, 0, 255);
obj.rotate(Sp3dV3D(1,1,0).nor(), 30*3.14/180);
Circle #
Sp3dObj obj = UtilSp3dGeometry.circle(100, fragments: 20);
obj.materials[0] = FSp3dMaterial.grey.deepCopy()..strokeColor=Color.fromARGB(255, 0, 255, 0);
Cone #
Sp3dObj obj = UtilSp3dGeometry.cone(100, 200);
obj.materials[0] = FSp3dMaterial.grey.deepCopy()..strokeColor=Color.fromARGB(255, 0, 255, 0);
obj.rotate(Sp3dV3D(1, 0, 0), -100*3.14/180);
obj.move(Sp3dV3D(0, -100, 0));
Pillar #
Sp3dObj obj = UtilSp3dGeometry.pillar(50, 50, 200);
obj.materials[0] = FSp3dMaterial.grey.deepCopy()..strokeColor=Color.fromARGB(255, 0, 255, 0);
obj.rotate(Sp3dV3D(1, 0, 0), -120*3.14/180);
obj.move(Sp3dV3D(0, -100, 0));
Sphere #
Sp3dObj obj = UtilSp3dGeometry.sphere(100);
obj.materials[0] = FSp3dMaterial.grey.deepCopy()..strokeColor=Color.fromARGB(255, 0, 255, 0);
Capsule #
Sp3dObj obj = UtilSp3dGeometry.capsule(50,200);
obj.materials[0] = FSp3dMaterial.grey.deepCopy()..strokeColor=Color.fromARGB(255, 0, 255, 0);
obj.move(Sp3dV3D(0, 100, 0));
Wire frame #
Sp3dObj obj = UtilSp3dGeometry.cube(200,200,200,4,4,4);
obj.materials.add(FSp3dMaterial.greenWire.deepCopy());
obj.fragments[0].faces[0].materialIndex = 1;
obj.materials[0] = FSp3dMaterial.blueWire.deepCopy();
obj.rotate(Sp3dV3D(-0.2,0.5,0).nor(), 15*3.14/180);
Common parts #
Coordinate arrows and mesh creation #
List<Sp3dObj> objs = UtilSp3dCommonParts.coordinateArrows(255);
objs.addAll(UtilSp3dCommonParts.worldMeshes(255));
Support #
If you need paid support for any reason, please contact my company.
This package is developed by me personally, but may be supported via the company.
SimpleAppli Inc.
About future development #
Some geometry may be added in the future.
About Naming rule in this package #
Utilities are prefixed with "Util".
Static field definition files are prefixed with "F".
These are set up for easy calling from the IDE.
About version control #
The C part will be changed at the time of version upgrade.
- Changes such as adding variables, structure change that cause problems when reading previous files.
- C.X.X
- Adding methods, etc.
- X.C.X
- Minor changes and bug fixes.
- X.X.C
License #
This software is released under the MIT License, see LICENSE file.
Copyright notice #
The “Dart” name and “Flutter” name are trademarks of Google LLC.
*The developer of this package is not Google LLC.