simple_3d_renderer 19.1.0 copy "simple_3d_renderer: ^19.1.0" to clipboard
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Sp3dObj renderer. Includes simple cameras, light, world, and more. It also supports user taps.

19.1.0 #

  • Updates associated with base library updates.

19.0.2 #

  • Updates associated with base library updates.

19.0.1 #

  • Fixing dependencies.

19.0.0 #

  • Updates associated with base library updates.
  • Sp3dV2D's exchangeXY method has been renamed to exchangedXY method.
  • Sp3dV2D's distanceTo method has been renamed to distTo method.
  • Added dot, dotTo and angle methods to Sp3dV2D.
  • Added angleFromLine and errorTolerance method to Sp3dV2D.

18.2.6 #

  • Updates associated with base library updates.

18.2.5 #

  • Updates associated with base library updates.

18.2.4 #

  • Added toV3D method to Sp3dV2D.

18.2.3 #

  • Updates associated with base library updates.

18.2.2 #

  • Updates associated with base library updates.

18.2.1 #

  • Updates associated with base library updates.

18.2.0 #

  • Added fromOffset method to Sp3dV2D.

18.1.1 #

  • Fixed a bug where image references were broken.

18.1.0 #

  • Fixed a bug where image references would be broken when the rendering target contained multiple objects including images.
  • Added angleTo method to Sp3dV2D.
  • Added direction method to Sp3dV2D.
  • Added toOffset method to Sp3dV2D.
  • Added distanceTo method to Sp3dV2D.

18.0.0 #

  • Transparent backgrounds are now available when setting image files to objects. It can be switched from Sp3dWorld's imageBGisBlack flag.
  • Improved object touch detection.

17.0.0 #

  • Updates associated with base library updates.
  • Some variables changed to static const from final.
  • Other minor fixes.

16.4.0 #

  • Updates associated with base library updates.
  • Added rotated method to Sp3dV2D class.

16.3.0 #

  • Updates associated with base library updates.

16.2.0 #

  • Updates associated with base library updates.

16.1.0 #

  • Updates associated with base library updates.

16.0.0 #

  • Updates associated with base library updates.
  • Added support for isTouchable parameter in Sp3dFragment to Sp3dRenderer.

15.0.0 #

  • Updated about PR 7.
  • Other minor changes.
  • This version number is deliberately manipulated to skip some disliked numbers.

12.0.1 #

  • Updated package description.

12.0.0 #

  • Supported Dart 3.

11.0.0 #

  • Sp3dCamera now supports EnumSp3dDrawMode.rect.

10.0.0 #

  • Added ability to layer drawings. By enabling useLayer in Sp3dWorld, Sp3dRenderer will tuning the drawing order with the layerNum parameter in Sp3dObj.

9.1.0 #

  • Added trackpads support for Windows. This update now supports pan and zoom. This is a feature addition in issue 5.
  • Fixed a bug that could cause zoom to not work on pinch gesture and mouse scroll with tap customization and zoom enabled.

9.0.0 #

  • Added Sp3dCameraRotationController class.
  • The rotationSpeed argument of Sp3dRenderer has been deprecated and replaced with the argument of Sp3dCameraRotationController.
  • Corrected the description of the apply method of Sp3dCameraZoomController.
  • Added useClipping argument to Sp3dRenderer.
  • Fixed Sp3dLight's fromDict bug.
  • Added fromDict method to Sp3dOrthographicCamera.

8.0.0 #

  • Added Sp3dOrthographicCamera class.
  • Added copyWith method to Sp3dV2D.
  • Changed the way variables are held in some classes to make it easier to extend.

7.0.0 #

  • More options for zoom manipulation. You can now easily set the zoom speed for mouse scrolling and pinching. Sp3dRenderer's optional arguments have changed.
  • Added Sp3dCameraZoomController class. By overriding the methods of this class, you have full control over the camera's zoom. This class is a new optional argument for Sp3dRenderer.

6.0.0 #

  • Enhanced user gesture detection. Since the detector in Sp3dRenderer has been replaced with Sp3dGestureDetector, the callback arguments have changed.
  • Supports user zoom operation. Added pinch and mouse scroll callbacks to Sp3dRenderer.
  • Some Sp3dRenderer parameter names have been shortened.
  • allowFullCtrl has been deprecated. This makes it behave like allowFullCtrl=true whenever useUserGesture is true.
  • Sp3dV2D has more features than before and now supports some basic calculations.

5.0.0 #

  • Refactored the structure for future development.
  • Some speedup.
  • Fixed a bug that cannot deep copying of worlds.

4.0.1 #

  • Fixed reported issue 1, Fixed a bug related to camera movement by user swipe.
  • Added rotationSpeed variable to Sp3dRenderer.

4.0.0 #

  • Added isAllDrawn flag to Sp3dCamera.

3.0.1 #

  • Updates associated with base library updates.
  • Fixed so that if the material corresponding to Face is null, the Face will not be drawn.

3.0.0 #

  • Starting with this version, you can get the user's touch action on the rendered object.
  • Removed deepCopy, toDict and fromDict function in Sp3dRenderer.
  • Added allowFullCtrl, allowUserWorldRotation and checkTouchObj flags to Sp3dRenderer.
  • Added onPanDownListener, onPanCancelListener, onPanStartListener, onPanUpdateListener and onPanEndListener to Sp3dRenderer.
  • Added ValueNotifier to Sp3dRenderer.

2.0.2 #

  • Bug fix of Sp3dWorld fromDict function.

2.0.1 #

  • Fix README Usage.
  • Made minor corrections to the documentation.

2.0.0 #

  • Changed class name and class member name to lower camel case.
  • Separated the Japanese README file.
  • Sp3dWorld's add function no longer internally copies Sp3dObj for efficiency and direct manipulation.
  • Added get and removeAt functions to Sp3dWorld.

1.0.2 #

  • Update README.

1.0.1 #

  • Bug fix of 3 point mesh.

1.0.0 #

  • Added support for drawing PNG image files.
  • Changes due to base package updates.

0.0.4 #

  • Fixed Usage of README.md.

0.0.3 #

  • Fixed a bug where the rendering order was not accurate when there were multiple objects in the world.
  • Rendering speed has been greatly improved.
  • Changed arg of get_params in Sp3dCamera. This is called internally by Sp3dRenderer.
  • Updated README.md.

0.0.2 #

  • Updated README.md.

0.0.1 #

  • Initial release.
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Sp3dObj renderer. Includes simple cameras, light, world, and more. It also supports user taps.

Repository (GitHub)
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Documentation

API reference

License

MIT (LICENSE)

Dependencies

flutter, simple_3d, util_simple_3d

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