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Play a campaign written in the Ripple Effect editor from Dart or Flutter — a Flame game, an app, a server — with the engine's own story, dice and soundscape scheduling, over its C ABI.

License

This repository contains two kinds of software under two licences.

1. The bindings — everything in this repository's source tree — are under the
   MIT Licence:

   MIT License

   Copyright (c) 2026 William Karol Di Cioccio

   Permission is hereby granted, free of charge, to any person obtaining a copy
   of this software and associated documentation files (the "Software"), to deal
   in the Software without restriction, including without limitation the rights
   to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   copies of the Software, and to permit persons to whom the Software is
   furnished to do so, subject to the following conditions:

   The above copyright notice and this permission notice shall be included in all
   copies or substantial portions of the Software.

   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
   SOFTWARE.

2. The Ripple Effect engine these bindings load — the `ripple_effect_engine`
   library, which this package's build hook downloads from the engine's
   releases when your program is built and bundles beside it, and which this
   repository never commits — is not part of this repository's source and is
   not under the MIT Licence. It is © 2026 ConnectingTheDots, all rights
   reserved, and licensed under the Ripple Effect Runtime Licence:
   https://ripplefx.app/go/runtime-licence

   That licence lets you redistribute it, unmodified in function, as part of
   your own software, free of charge. Its notice — the `NOTICE` in every
   engine archive, which `doc/consuming.md` says how to reach — must be
   reproduced wherever your product lists the third-party software it uses.
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Documentation

Documentation
API reference

Publisher

verified publisherconnecting-the-dots.dev

Weekly Downloads

Play a campaign written in the Ripple Effect editor from Dart or Flutter — a Flame game, an app, a server — with the engine's own story, dice and soundscape scheduling, over its C ABI.

Homepage
Repository (GitHub)
View/report issues

Topics

#interactive-fiction #narrative #game-development #ffi #flame

License

unknown (license)

Dependencies

archive, code_assets, crypto, ffi, hooks, web

More

Packages that depend on ripplefx_engine