Skip to main content

ripplefx_engine 1.5.0 copy "ripplefx_engine: ^1.5.0" to clipboard
ripplefx_engine: ^1.5.0 copied to clipboard

Play a campaign written in the Ripple Effect editor from Dart or Flutter — a Flame game, an app, a server — with the engine's own story, dice and soundscape scheduling, over its C ABI.

Use this package as a library

Depend on it

Run this command:

With Dart:

 $ dart pub add ripplefx_engine

With Flutter:

 $ flutter pub add ripplefx_engine

This will add a line like this to your package's pubspec.yaml (and run an implicit dart pub get):

dependencies:
  ripplefx_engine: ^1.5.0

Alternatively, your editor might support dart pub get or flutter pub get. Check the docs for your editor to learn more.

Import it

Now in your Dart code, you can use:

import 'package:ripplefx_engine/ripplefx_engine.dart';
1
likes
130
points
34
downloads

Documentation

Documentation
API reference

Publisher

verified publisherconnecting-the-dots.dev

Weekly Downloads

Play a campaign written in the Ripple Effect editor from Dart or Flutter — a Flame game, an app, a server — with the engine's own story, dice and soundscape scheduling, over its C ABI.

Homepage
Repository (GitHub)
View/report issues

Topics

#interactive-fiction #narrative #game-development #ffi #flame

License

unknown (license)

Dependencies

archive, code_assets, crypto, ffi, hooks, web

More

Packages that depend on ripplefx_engine