ripplefx_engine 1.5.0
ripplefx_engine: ^1.5.0 copied to clipboard
Play a campaign written in the Ripple Effect editor from Dart or Flutter — a Flame game, an app, a server — with the engine's own story, dice and soundscape scheduling, over its C ABI.
Use this package as a library
Depend on it
Run this command:
With Dart:
$ dart pub add ripplefx_engineWith Flutter:
$ flutter pub add ripplefx_engineThis will add a line like this to your package's pubspec.yaml (and run an implicit dart pub get):
dependencies:
ripplefx_engine: ^1.5.0Alternatively, your editor might support dart pub get or flutter pub get. Check the docs for your editor to learn more.
Import it
Now in your Dart code, you can use:
import 'package:ripplefx_engine/ripplefx_engine.dart';