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Macbear 3D is a lightweight 3D rendering engine for Flutter, built on Google ANGLE (OpenGL ES).

0.2.0 #

  • Add:
    • Bounding Volumes: Automatic AABB and Bounding Sphere calculation for all geometries.
    • Resource Manager: Centralized system for loading and caching assets (geometries, meshes, textures, fonts).
    • Font Support: TrueType (.ttf) and OpenType (.otf) font parsing.
    • 3D Text: New M3TextGeom for generating 3D geometry from text strings.
    • Render Stats: Real-time monitoring of engine performance (FPS, vertices, triangles, draw calls).

0.1.1 #

0.1.0 #

  • Initial release of Macbear 3D engine.
  • Features:
    • OpenGL ES support via flutter_angle.
    • Scene graph and entity component system.
    • 3D format support: glTF, OBJ.
    • Physics engine integration (Oimo).
    • Lighting, shadows, and texturing support.
    • Basic primitives and geometry builders.
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Macbear 3D is a lightweight 3D rendering engine for Flutter, built on Google ANGLE (OpenGL ES).

Repository (GitHub)
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Documentation

API reference

License

MIT (license)

Dependencies

build, flutter, flutter_angle, http, oimo_physics, vector_math

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