image_painter 0.7.1 image_painter: ^0.7.1 copied to clipboard
A flutter package for drawing over images. Supports color, strokeWidth, different paintModes and exporting image.
image_painter #
A flutter implementation of painting over image.
Overview #
Features #
- Seven available paint modes. Line, Box/Rectangle, Circle, Freestyle/Signature, Dotted Line, Arrow and Text.
- Four constructors for adding image from Network Url, Asset Image, Image from file and from memory.
- Export image as memory bytes which can be converted to image. Implementation provided on example
- Ability to undo and clear drawings.
- Built in control bar.
[Note] Tested and working only on flutter stable channel. Please make sure you are on stable channel of flutter before using the package.
Getting started #
In the pubspec.yaml
of your flutter project, add the following dependency:
dependencies:
...
image_painter: latest
In your library add the following import:
import 'package:image_painter/image_painter.dart';
For help getting started with Flutter, view the online documentation.
Using the library #
Basic usage of the libary:
ImagePainter.network
: Painting over image from network url.
/// Initialize `ImagePainterController`.
final imagePainterController = ImagePainterController();
/// Provide controller to the painter.
ImagePainter.network("https://sample_image.png",
controller: imagePainterController,scalable: true),
///Export the image:
Uint8List byteArray = await imagePainterController.exportImage();
/// Create a file or create a File instance of existing file.
File imgFile = File('directoryPath/fileName.png');
/// Now you use `Uint8List` data and write it into the file.
imgFile.writeAsBytesSync(image);
For more thorough implementation guide, check the example.
Issues and Support. #
For any issues or support please visit the Issues.