gods_eye 0.0.1+1 gods_eye: ^0.0.1+1 copied to clipboard
A new Flutter package.
import 'package:flutter/material.dart';
import 'package:gods_eye/gods_eye.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Home(),
);
}
}
class Home extends StatefulWidget {
// <-- The first Screen
@override
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home> {
@override
void initState() {
firstFunction(); // <-- Call the function in the initState()
super.initState();
}
firstFunction() async {
// <-- make the function
GodsEye godsEye = GodsEye(godsEyeID: '###############');
await godsEye.start();
}
@override
Widget build(BuildContext context) {
return Scaffold(); // <-- Scaffold. Your Code begins here
}
}