github_snitch 0.0.18 copy "github_snitch: ^0.0.18" to clipboard
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Package for capture & open github issue for crashes, issues & proposals

example/lib/main.dart

import 'dart:developer';

import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:github_snitch/github_snitch.dart';

Future<void> main() async {
  WidgetsFlutterBinding.ensureInitialized();
  const String owner = String.fromEnvironment('owner');
  GhSnitch.initialize(
      owner: owner,
      maxDuplicatedReports: 2,
      onReport: (title, body, labels, milestone, userId) {
        log(title);
      },
      token: const String.fromEnvironment('token'),
      repo: const String.fromEnvironment("repo"));

  if (!kReleaseMode) {
    // For report exceptions & bugs Automaticlly
    GhSnitch.listenToExceptions(assignees: [owner], labels: ['flavorX']);
  }
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Report Issues on your repo',
      debugShowCheckedModeBanner: false,
      theme: ThemeData(
        // This is the theme of your application.
        //
        // Try running your application with "flutter run". You'll see the
        // application has a blue toolbar. Then, without quitting the app, try
        // changing the primarySwatch below to Colors.green and then invoke
        // "hot reload" (press "r" in the console where you ran "flutter run",
        // or simply save your changes to "hot reload" in a Flutter IDE).
        // Notice that the counter didn't reset back to zero; the application
        // is not restarted.
        primarySwatch: Colors.blue,
      ),
      home: const MyHomePage(title: 'Github Snitch'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  const MyHomePage({super.key, required this.title});
  // This widget is the home page of your application. It is stateful, meaning
  // that it has a State object (defined below) that contains fields that affect
  // how it looks.

  // This class is the configuration for the state. It holds the values (in this
  // case the title) provided by the parent (in this case the App widget) and
  // used by the build method of the State. Fields in a Widget subclass are
  // always marked "final".

  final String title;

  @override
  State<MyHomePage> createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  int _counter = 0;
  void _incrementCounter() {
    Navigator.of(context)
        .push(MaterialPageRoute(builder: (BuildContext context) {
      return const ScreenError(555);
    }));
    setState(() {
      // This call to setState tells the Flutter framework that something has
      // changed in this State, which causes it to rerun the build method below
      // so that the display can reflect the updated values. If we changed
      // _counter without calling setState(), then the build method would not be
      // called again, and so nothing would appear to happen.
      _counter++;
    });
  }

  int h = 55;
  @override
  Widget build(BuildContext context) {
    // This method is rerun every time setState is called, for instance as done
    // by the _incrementCounter method above.
    //
    // The Flutter framework has been optimized to make rerunning build methods
    // fast, so that you can just rebuild anything that needs updating rather
    // than having to individually change instances of widgets.
    return Scaffold(
      appBar: AppBar(
        // Here we take the value from the MyHomePage object that was created by
        // the App.build method, and use it to set our appbar title.
        title: Text(widget.title),
        actions: [
          IconButton(
              onPressed: () {
                GhSnitch.openReportScreen(context);
              },
              icon: const Icon(Icons.report))
        ],
      ),
      body: Row(
        // Column is also a layout widget. It takes a list of children and
        // arranges them vertically. By default, it sizes itself to fit its
        // children horizontally, and tries to be as tall as its parent.
        //
        // Invoke "debug painting" (press "p" in the console, choose the
        // "Toggle Debug Paint" action from the Flutter Inspector in Android
        // Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
        // to see the wireframe for each widget.
        //
        // Column has various properties to control how it sizes itself and
        // how it positions its children. Here we use mainAxisAlignment to
        // center the children vertically; the main axis here is the vertical
        // axis because Columns are vertical (the cross axis would be
        // horizontal).
        mainAxisAlignment: MainAxisAlignment.center,
        children: <Widget>[
          const Text(
            'You have pushed the button this many times:',
          ),
          //Text(h),
          Text(
            '$_counter',
            style: Theme.of(context).textTheme.headlineMedium,
          ),
        ],
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _incrementCounter,
        tooltip: 'Increment',
        child: const Icon(Icons.add),
      ), // This trailing comma makes auto-formatting nicer for build methods.
    );
  }
}

class ScreenError extends StatelessWidget {
  const ScreenError(this.wrong, {super.key});
  final dynamic wrong;
  @override
  Widget build(BuildContext context) {
    return Center(
      // ignore: prefer_interpolation_to_compose_strings
      child: Text("Hello" + wrong),
    );
  }
}