gamepads 0.1.4 gamepads: ^0.1.4 copied to clipboard
A Flutter plugin to handle gamepad input across multiple platforms.
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:gamepads/gamepads.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Gamepads Example',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key});
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
StreamSubscription<GamepadEvent>? _subscription;
List<GamepadController> _gamepads = [];
List<GamepadEvent> _lastEvents = [];
bool loading = false;
Future<void> _getValue() async {
setState(() => loading = true);
final response = await Gamepads.list();
setState(() {
_gamepads = response;
loading = false;
});
}
void _clear() {
setState(() => _lastEvents = []);
}
@override
void initState() {
super.initState();
_subscription = Gamepads.events.listen((event) {
setState(() {
final newEvents = [
event,
..._lastEvents,
];
if (newEvents.length > 3) {
newEvents.removeRange(3, newEvents.length);
}
_lastEvents = newEvents;
});
});
}
@override
void dispose() {
_subscription?.cancel();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Gamepads Example'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Text('Last Events:'),
..._lastEvents.map((e) => Text(e.toString())),
TextButton(
onPressed: _clear,
child: const Text('clear events'),
),
const SizedBox(height: 16),
TextButton(
onPressed: _getValue,
child: const Text('listGamepads()'),
),
const Text('Gamepads:'),
if (loading)
const CircularProgressIndicator()
else ...[
for (final gamepad in _gamepads) ...[
Text('${gamepad.id} - ${gamepad.name}'),
Text(' Analog inputs: ${gamepad.state.analogInputs}'),
Text(' Button inputs: ${gamepad.state.buttonInputs}'),
],
],
],
),
),
);
}
}