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Brings Google's Material symbols to your flutter project.

fms (Flutter-Material-Symbols) #

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Pub Version

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An simple CLI tool that brings Google's Material Symbols to your Flutter projects. It generates an icon font and its wrapper class from a single configuration file.

Motivation #

In the latest version of MaterialDesign, Material3, Material Symbols was introduced in place of Material Icons. However, flutter does not yet support Material Symbols officially. Although they are being supported, it will be some time before being bundled in the stable version.

Fortunately, Material Symbols is OSS and all the resources are available on Github. You can also see a list of available symbols on their official website. You can incorporate Material Symbols into your flutter project right away by downloading the SVG files of the symbols you need from the website.

On the other hand, Material Icons are provided in flutter framework as Icons class and we can use them as easily and type-safty as Icons.home. How can we achieve the same thing with Material Symbols? First download the SVGs, convert them to a font file, then create a corresponding Dart wrapper class, and.... Yes, this is a very tedious process.

With fms (flutter-material-symbols) you can automatically generate these files from a single configuration file. There is no need to download and manage resources manually.

Why "generate"? #

Why does fms take the trouble to generate font files instead of providing a class like Icons ? Material symbols has 2400+ icons and they are all customizable with 5 parameters. In addition, each parameter has at least 2 possible values. Therefore It is obvious that the number of possible combinations of the symbols and the parameters is enormous. If we create a class wchich provides all the variants of symbols as static member variables, a huge font file that contains all variant data must be included in the package. That's inpractical. Instead, fms generates a font file that contians only as much data as you needed.

Index #

Preface #

One of the main functions of this package is heavily based on the following packages:

  • fantasticon A node.js package that converts multiple SVG files into a single icon font. It is used to generate an icon fonts from SVGs of symbols. Therefore, node.js of version 11 or later must be enabled.
  • icon_font_generator Wrapper library for fantasticon's Dart. It is used to generate icon font wrapper classes.

Install #

You can install fms from Pub.dev using pub command.

$ flutter pub add --dev fms

Make sure that node.js of version 11 or later is installed.

$ node --version   
v18.12.1

Getting started #

  1. Write a configuration file

    # project_root/my_symbols.yaml
       
    family: MySymbols
       
    output:
      flutter: lib/src/my_symbols.dart
      font: assets/my_symbols.ttf
       
    symbols:
      home: Home
      home_selected:
        name: Home
        fill: true
    
  2. Generate an Icon font and its wrapper class

    The following command generates an icon font in assets/my_symbols.ttf and its wrapper class in lib/src/my_symbols.dart.

    $ flutter pub run fms build my_symbols.yaml
    
  3. Add generated icon font to your Flutter project

    Add the information of the generated font to pubspec.yaml so that Flutter can use it. Don't forget to specify the font file as an asset in the assets: section if you put them somewhere other than lib/ (e.g. assets/).

    ...
       
    flutter:
      assets:
        - assets/
      fonts:
        - family: MySymbols
          fonts:
            - asset: assets/my_symbols.ttf
    
  4. Use generated icons

    You can use the icons in Dart code via MySymbols class which is defined in generated my_symbols.dart.

    import 'package:your_package/src/my_symbols.dart';
    import 'package:flutter/material.dart';
       
    Widget homeNaviDest() {
      return NavigationDestination({
        icon: const Icon(MySymbols.home),
        selectedIcon: const Icon(MySymbols.home_selected),
      });
    }
    

How to use #

Syntax of configuration file #

A configuration file is written in YAML. One configuration file corresponds to one icon font and its wrapper class, respectively.

A configuration file consists of the following four sections:

family: ... # Family name
output: ... # Output destinations
symbols: ... # Define symbol instances
default: ... # Overrides default parameters(optional)

Family Name

In family: section, specify the family name of an icon font to be generated.

family: MySymbols

This is also used as the name of the wrapper class, so it must be an appropriate identifier in Dart (usually UpperCamelCase). Therefore names that begin with a number, or contain special characters, or spaces cannot be used, as shown below:

  • 10Symbols
  • MySymbols#1
  • My Symbols

Output destinations

The output destinations for a generated icon font and its wrapper class is specified in output: section.

output:
  flutter: lib/src/my_symbols.dart # Wrapper class
  font: assets/my_symbols.ttf # Icon font

Define symbol instances

In symbols: section, you can define symbol instances: the instances of the symbols you want to use. A symbol instance is a set of the name of a symbol and its parameters. Every instance also has a unique identifier within the family.

  • Symbol Name

    Every symbol has a unique name (e.g. Home, Calendar Month). Available symbol names can be found in the official gallery site. Be careful about case, whitespaces, etc. (e.g. calendarMonth is wrong, Calendar Month is correct).

  • Parameters

    Material Symbols are variable fonts. Each symbol can be customized by adjusting five parameters. See the offcial site to see how each parameter works.

  • Identifier

    Each instance also has an identifier which is unique in thier family. This will be the variable name of the generated wrapper class, so it must be an appropriate identifier for Dart. fms supports both snake_case and lowerCamelCase, but the two styles cannot be mixed in a family.

Let's start with a simple example. The following snippet defines an instance of Home symbol and name it as home. The symbol name is specified in the name: section.

symbols:
  home: # Identifier
    name: Home # Symbol name

Next, customize symbols with parameters. Material Symbols supports five parameters: style, weight axis, fill axis, grade axis, and optical-size axis.

symbols:
  home:
    name: Home
    style: outlined # style
    weight: 400 # weight axis
    fill: false # fill axis
    grade: 0 # grade axis
    size: 48px # optical-size axis

The possible values for each parameter section are as follows:

PARAMETER SECTION POSSIBLE VALUES
Style style: outlined, rounded, sharp
Weight axis weight: 100, 200, ... , 700
Fill axis fill: true, false
Grade Axis grade: -25, 0, 200
Optical-size axis size: 20px, 24px, 40px, 48px

All of the parameters are optional and may be omitted. Parameters whose value is not specified will have the default values. The default values are style: outlinedweight: 400fill: falsegrade: 0size: 48px, respectively. The following is an example of creating two different Home symbols (home and home_selected) to be used for tabs of NavigationBar.

symbols:
  home: # Equivalent to "fill: false"
    name: Home
  home_selected:
    name: Home
    fill: true

The name: section can also be omitted if none of the parameters are specified. In such a case, the identifier and symbol name should be written in key-value format. The above example can be rewritten in abbreviated form as follows:

symbols:
  home: Home # "name:" section is ommited
  home_selected:
    name: Home
    fill: true

Overrides default parameters

Use default: section to overrides the default value of each parameter. The values specified here will be used as the new default parameters. For example, to change the default value of style from outlined to rounded and the default value of weight axis from 400 to 500, write the following.

default:
  style: rounded
  weight: 500

The default: section is optional and can be omitted.

Commands #

fms has 2 subcommands: build and clean.

build

Use build to generate an icon font and its wrapper class from a configuration file. Node.js is required for the command to work. If you do not have it, please install it first.

$ flutter pub run fms build your_config_file.yaml

Available options are:

  • --prefer-camel-case

    Use lowerCamelCase for identifiers of symbol instances instead of snake_case.

  • -f, --force

    Download resource files even if the cache is available.

  • --use-yarn

    Use yarn as a node.js package manager instead of npm.

  • -v,--verbose

    Display detailed processing information.

Generate multiple icon fonts

One configuration file corresponds to one icon font and its wrapper class respectively. If you want to generate multiple icon fonts, write multiple configuration files too. Make sure that the family names must be unique within your project.

You can pass multiple configuration files to build` command, so there is no need to call the command multiple times.

$ flutter pub run fms first_symbols.yaml second_symbols.yaml

clean

Downloaded SVG files are cached in <project_root>/.dart_tool/. Use the clean to delete them.

$ flutter pub run fms clean

Contribution #

Any kind of contribution is welcome. Suggestions for my english are also helpful to improve the quality of the document.

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Brings Google's Material symbols to your flutter project.

Repository (GitHub)
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Documentation

API reference

License

MIT (license)

Dependencies

args, cli_util, collection, fpdart, icon_font_generator, internet_file, meta, path, recase, source_span, yaml

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