flutter_gen 3.1.1
flutter_gen: ^3.1.1 copied to clipboard

The Flutter code generator for your assets, fonts, colors, … — Get rid of all String-based APIs.

The Flutter code generator for your assets, fonts, colors, … — Get rid of all String-based APIs.

Inspired by SwiftGen.

Motivation #

Using asset path string directly is not safe.

# pubspec.yaml
flutter:
  assets:
    - assets/images/profile.jpg

Bad
What would happen if you made a typo?

Widget build(BuildContext context) {
  return Image.asset('assets/images/profile.jpeg');
}

// The following assertion was thrown resolving an image codec:
// Unable to load asset: assets/images/profile.jpeg

⭕️ Good
We want to use it safely.

Widget build(BuildContext context) {
  return Assets.images.profile.image();
}

Installation #

Homebrew #

Works with MacOS and Linux.

$ brew install FlutterGen/tap/fluttergen

Pub Global #

Works with MacOS, Linux and Windows.

$ dart pub global activate flutter_gen

You might need to set up your path.

As a part of build_runner #

  1. Add build_runner and FlutterGen to your package's pubspec.yaml file:
dev_dependencies:
  build_runner:
  flutter_gen_runner:
  1. Install FlutterGen
$ flutter pub get
  1. Use FlutterGen
$ flutter packages pub run build_runner build

Usage #

Run fluttergen after the configuration pubspec.yaml.

$ fluttergen -h

$ fluttergen -c example/pubspec.yaml

Configuration file #

FlutterGen generates dart files based on the key flutter and flutter_gen of pubspec.yaml.
Default configuration can be found here.

# pubspec.yaml
# ...

flutter_gen:
  output: lib/gen/ # Optional (default: lib/gen/)
  line_length: 80 # Optional (default: 80)

  # Optional
  integrations:
    flutter_svg: true
    flare_flutter: true

  colors:
    inputs:
      - assets/color/colors.xml

flutter:
  uses-material-design: true
  assets:
    - assets/images/

  fonts:
    - family: Raleway
      fonts:
        - asset: assets/fonts/Raleway-Regular.ttf
        - asset: assets/fonts/Raleway-Italic.ttf
          style: italic

Available Parsers #

Assets #

Just follow the doc Adding assets and images#Specifying assets to specify assets, then FlutterGen will generate related dart files.
No other specific configuration is required.
Ignore duplicated.

# pubspec.yaml
flutter:
  assets:
    - assets/images/
    - assets/images/chip3/chip.jpg
    - assets/images/chip4/chip.jpg
    - assets/images/icons/paint.svg
    - assets/json/fruits.json
    - assets/flare/Penguin.flr
    - pictures/ocean_view.jpg

These configurations will generate assets.gen.dart under the lib/gen/ directory by default.

Usage Example

FlutterGen generates Image class if the asset is Flutter supported image format.

Example results of assets/images/chip.jpg:

  • Assets.images.chip is an implementation of AssetImage class.
  • Assets.images.chip.image(...) returns Image class.
  • Assets.images.chip.path just returns the path string.
Widget build(BuildContext context) {
  return Image(image: Assets.images.chip);
}

Widget build(BuildContext context) {
  return Assets.images.chip.image(
    width: 120,
    height: 120,
    fit: BoxFit.scaleDown,
  );

Widget build(BuildContext context) {
  // Assets.images.chip.path = 'assets/images/chip3/chip3.jpg'
  return Image.asset(Assets.images.chip.path);
}

If you are using SVG images with flutter_svg you can use the integration feature.

# pubspec.yaml
flutter_gen:
  integrations:
    flutter_svg: true

flutter:
  assets:
    - assets/images/icons/paint.svg
Widget build(BuildContext context) {
  return Assets.images.icons.paint.svg(
    width: 120,
    height: 120
  );
}

Available Integrations

PackagesFile extensionSettingUsage
flutter_svg.svgflutter_svg: trueAssets.images.icons.paint.svg()
flare_flutter.flrflare_flutter: trueAssets.flare.penguin.flare()

<br/>

In other cases, the asset is generated as String class.

// If don't use the Integrations.
final svg = SvgPicture.asset(Assets.images.icons.paint);

final json = await rootBundle.loadString(Assets.json.fruits);

FlutterGen also support generating other style of Assets class:

# pubspec.yaml
flutter_gen:
  assets:
    # Assets.imagesChip
    # style: camel-case

    # Assets.images_chip
    # style: snake-case

    # Assets.images.chip (default style)
    # style: dot-delimiter

flutter:
  assets:
    - assets/images/chip.png

The root directory will be omitted if it is either assets or asset.

assets/images/chip3/chip.jpg  => Assets.images.chip3.chip
assets/images/chip4/chip.jpg  => Assets.images.chip4.chip
assets/images/icons/paint.svg => Assets.images.icons.paint
assets/json/fruits.json       => Assets.json.fruits
pictures/ocean_view.jpg       => Assets.pictures.oceanView
Example of code generated by FlutterGen

/// GENERATED CODE - DO NOT MODIFY BY HAND
/// *****************************************************
///  FlutterGen
/// *****************************************************

import 'package:flutter/widgets.dart';
import 'package:flutter_svg/flutter_svg.dart';
import 'package:flutter/services.dart';
import 'package:flare_flutter/flare_actor.dart';
import 'package:flare_flutter/flare_controller.dart';

class $PicturesGen {
  const $PicturesGen();

  AssetGenImage get chip5 => const AssetGenImage('pictures/chip5.jpg');
}

class $AssetsFlareGen {
  const $AssetsFlareGen();

  FlareGenImage get penguin => const FlareGenImage('assets/flare/Penguin.flr');
}

class $AssetsImagesGen {
  const $AssetsImagesGen();

  AssetGenImage get chip1 => const AssetGenImage('assets/images/chip1.jpg');
  AssetGenImage get chip2 => const AssetGenImage('assets/images/chip2.jpg');
  $AssetsImagesChip3Gen get chip3 => const $AssetsImagesChip3Gen();
  $AssetsImagesChip4Gen get chip4 => const $AssetsImagesChip4Gen();
  $AssetsImagesIconsGen get icons => const $AssetsImagesIconsGen();
  AssetGenImage get logo => const AssetGenImage('assets/images/logo.png');
  AssetGenImage get profile => const AssetGenImage('assets/images/profile.jpg');
}

class $AssetsJsonGen {
  const $AssetsJsonGen();

  String get fruits => 'assets/json/fruits.json';
}

class $AssetsMovieGen {
  const $AssetsMovieGen();

  String get theEarth => 'assets/movie/the_earth.mp4';
}

class $AssetsUnknownGen {
  const $AssetsUnknownGen();

  String get unknownMimeType => 'assets/unknown/unknown_mime_type.bk';
}

class $AssetsImagesChip3Gen {
  const $AssetsImagesChip3Gen();

  AssetGenImage get chip3 =>
      const AssetGenImage('assets/images/chip3/chip3.jpg');
}

class $AssetsImagesChip4Gen {
  const $AssetsImagesChip4Gen();

  AssetGenImage get chip4 =>
      const AssetGenImage('assets/images/chip4/chip4.jpg');
}

class $AssetsImagesIconsGen {
  const $AssetsImagesIconsGen();

  SvgGenImage get fuchsia =>
      const SvgGenImage('assets/images/icons/fuchsia.svg');
  SvgGenImage get kmm => const SvgGenImage('assets/images/icons/kmm.svg');
  SvgGenImage get paint => const SvgGenImage('assets/images/icons/paint.svg');
}

class Assets {
  Assets._();

  static const $AssetsFlareGen flare = $AssetsFlareGen();
  static const $AssetsImagesGen images = $AssetsImagesGen();
  static const $AssetsJsonGen json = $AssetsJsonGen();
  static const $AssetsMovieGen movie = $AssetsMovieGen();
  static const $AssetsUnknownGen unknown = $AssetsUnknownGen();
  static const $PicturesGen pictures = $PicturesGen();
}

class AssetGenImage extends AssetImage {
  const AssetGenImage(String assetName)
      : _assetName = assetName,
        super(assetName);
  final String _assetName;

  Image image({
    Key key,
    ImageFrameBuilder frameBuilder,
    ImageLoadingBuilder loadingBuilder,
    ImageErrorWidgetBuilder errorBuilder,
    String semanticLabel,
    bool excludeFromSemantics = false,
    double width,
    double height,
    Color color,
    BlendMode colorBlendMode,
    BoxFit fit,
    AlignmentGeometry alignment = Alignment.center,
    ImageRepeat repeat = ImageRepeat.noRepeat,
    Rect centerSlice,
    bool matchTextDirection = false,
    bool gaplessPlayback = false,
    bool isAntiAlias = false,
    FilterQuality filterQuality = FilterQuality.low,
  }) {
    return Image(
      key: key,
      image: this,
      frameBuilder: frameBuilder,
      loadingBuilder: loadingBuilder,
      errorBuilder: errorBuilder,
      semanticLabel: semanticLabel,
      excludeFromSemantics: excludeFromSemantics,
      width: width,
      height: height,
      color: color,
      colorBlendMode: colorBlendMode,
      fit: fit,
      alignment: alignment,
      repeat: repeat,
      centerSlice: centerSlice,
      matchTextDirection: matchTextDirection,
      gaplessPlayback: gaplessPlayback,
      isAntiAlias: isAntiAlias,
      filterQuality: filterQuality,
    );
  }

  String get path => _assetName;
}

class SvgGenImage {
  const SvgGenImage(this._assetName);

  final String _assetName;

  SvgPicture svg({
    Key key,
    bool matchTextDirection = false,
    AssetBundle bundle,
    String package,
    double width,
    double height,
    BoxFit fit = BoxFit.contain,
    AlignmentGeometry alignment = Alignment.center,
    bool allowDrawingOutsideViewBox = false,
    WidgetBuilder placeholderBuilder,
    Color color,
    BlendMode colorBlendMode = BlendMode.srcIn,
    String semanticsLabel,
    bool excludeFromSemantics = false,
    Clip clipBehavior = Clip.hardEdge,
  }) {
    return SvgPicture.asset(
      _assetName,
      key: key,
      matchTextDirection: matchTextDirection,
      bundle: bundle,
      package: package,
      width: width,
      height: height,
      fit: fit,
      alignment: alignment,
      allowDrawingOutsideViewBox: allowDrawingOutsideViewBox,
      placeholderBuilder: placeholderBuilder,
      color: color,
      colorBlendMode: colorBlendMode,
      semanticsLabel: semanticsLabel,
      excludeFromSemantics: excludeFromSemantics,
      clipBehavior: clipBehavior,
    );
  }

  String get path => _assetName;
}

class FlareGenImage {
  const FlareGenImage(this._assetName);

  final String _assetName;

  FlareActor flare({
    String boundsNode,
    String animation,
    BoxFit fit = BoxFit.contain,
    Alignment alignment = Alignment.center,
    bool isPaused = false,
    bool snapToEnd = false,
    FlareController controller,
    FlareCompletedCallback callback,
    Color color,
    bool shouldClip = true,
    bool sizeFromArtboard = false,
    String artboard,
    bool antialias = true,
  }) {
    return FlareActor(
      _assetName,
      boundsNode: boundsNode,
      animation: animation,
      fit: fit,
      alignment: alignment,
      isPaused: isPaused,
      snapToEnd: snapToEnd,
      controller: controller,
      callback: callback,
      color: color,
      shouldClip: shouldClip,
      sizeFromArtboard: sizeFromArtboard,
      artboard: artboard,
      antialias: antialias,
    );
  }

  String get path => _assetName;
}

Fonts #

Just follow the doc Use a custom font to specify fonts, then FlutterGen will generate related dart files.
No other specific configuration is required.
Ignore duplicated.

# pubspec.yaml
flutter:
  fonts:
    - family: Raleway
      fonts:
        - asset: assets/fonts/Raleway-Regular.ttf
        - asset: assets/fonts/Raleway-Italic.ttf
          style: italic
    - family: RobotoMono
      fonts:
        - asset: assets/fonts/RobotoMono-Regular.ttf
        - asset: assets/fonts/RobotoMono-Bold.ttf
          weight: 700

These configurations will generate fonts.gen.dart under the lib/gen/ directory by default.

Usage Example

Text(
  'Hi there, I\'m FlutterGen',
  style: TextStyle(
    fontFamily: FontFamily.robotoMono,
    fontFamilyFallback: const [FontFamily.raleway],
  ),
Example of code generated by FlutterGen

/// GENERATED CODE - DO NOT MODIFY BY HAND
/// *****************************************************
///  FlutterGen
/// *****************************************************

class FontFamily {
  FontFamily._();

  static const String raleway = 'Raleway';
  static const String robotoMono = 'RobotoMono';
}

Colors #

FlutterGen supports generating colors from XML format files.
Ignore duplicated.

# pubspec.yaml
flutter_gen:
  colors:
    inputs:
      - assets/color/colors.xml
      - assets/color/colors2.xml

FlutterGen can generate a Color class based on the name attribute and the color hex value. If the element has the attribute type, then a specially color will be generated.

Currently supported special color types:

Noticed that there is no official material color generation algorithm. The implementation is based on the mcg project.

<color name="milk_tea">#F5CB84</color>
<color name="cinnamon" type="material">#955E1C</color>
<color name="yellow_ocher" type="material material-accent">#DF9527</color>

These configurations will generate colors.gen.dart under the lib/gen/ directory by default.

Usage Example

Text(
  'Hi there, I\'m FlutterGen',
  style: TextStyle(
    color: ColorName.denim,
  ),
Example of code generated by FlutterGen

/// GENERATED CODE - DO NOT MODIFY BY HAND
/// *****************************************************
///  FlutterGen
/// *****************************************************

import 'package:flutter/painting.dart';
import 'package:flutter/material.dart';

class ColorName {
  ColorName._();

  static const Color black = Color(0xFF000000);
  static const Color black30 = Color(0x4D000000);
  static const Color black40 = Color(0x66000000);
  static const Color black50 = Color(0x80000000);
  static const Color black60 = Color(0x99000000);
  static const MaterialColor crimsonRed = MaterialColor(
    0xFFCF2A2A,
    <int, Color>{
      50: Color(0xFFF9E5E5),
      100: Color(0xFFF1BFBF),
      200: Color(0xFFE79595),
      300: Color(0xFFDD6A6A),
      400: Color(0xFFD64A4A),
      500: Color(0xFFCF2A2A),
      600: Color(0xFFCA2525),
      700: Color(0xFFC31F1F),
      800: Color(0xFFBD1919),
      900: Color(0xFFB20F0F),
    },
  );
  static const Color gray410 = Color(0xFF979797);
  static const Color gray70 = Color(0xFFEEEEEE);
  static const Color white = Color(0xFFFFFFFF);
  static const MaterialColor yellowOcher = MaterialColor(
    0xFFDF9527,
    <int, Color>{
      50: Color(0xFFFBF2E5),
      100: Color(0xFFF5DFBE),
      200: Color(0xFFEFCA93),
      300: Color(0xFFE9B568),
      400: Color(0xFFE4A547),
      500: Color(0xFFDF9527),
      600: Color(0xFFDB8D23),
      700: Color(0xFFD7821D),
      800: Color(0xFFD27817),
      900: Color(0xFFCA670E),
    },
  );
  static const MaterialAccentColor yellowOcherAccent = MaterialAccentColor(
    0xFFFFBCA3,
    <int, Color>{
      100: Color(0xFFFFE8E0),
      200: Color(0xFFFFBCA3),
      400: Color(0xFFFFA989),
      700: Color(0xFFFF9E7A),
    },
  );
}

Default Configuration #

The following are the default settings. The options you set in pubspec.yaml will override the corresponding default options.

flutter_gen:
  output: lib/gen/
  line_length: 80

  integrations:
    flutter_svg: false
    flare_flutter: false

  assets:
    enabled: true
    package_parameter_enabled: false
    style: dot-delimiter
    
  fonts:
    enabled: true

  colors:
    enabled: true
    inputs: []

flutter:
  assets: []
  fonts: []

Credits #

The material color generation implementation is based on mcg and TinyColor.

Issues #

Please file FlutterGen specific issues, bugs, or feature requests in our issue tracker.

Plugin issues that are not specific to FlutterGen can be filed in the Flutter issue tracker.

Contributing #

We are looking for co-developers.

If you wish to contribute a change to any of the existing plugins in this repo, please review our contribution guide and open a pull request.

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likes
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popularity

Publisher

wasabeef.jp

The Flutter code generator for your assets, fonts, colors, … — Get rid of all String-based APIs.

Repository (GitHub)
View/report issues

Documentation

Documentation
API reference

License

MIT (LICENSE)

Dependencies

args, flutter_gen_core

More

Packages that depend on flutter_gen