flutter3d_physics 0.4.0 copy "flutter3d_physics: ^0.4.0" to clipboard
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Collision shapes, a broadphase, queries and a character controller. No Flutter, no renderer, no game.

Use this package as a library

Depend on it

Run this command:

With Dart:

 $ dart pub add flutter3d_physics

With Flutter:

 $ flutter pub add flutter3d_physics

This will add a line like this to your package's pubspec.yaml (and run an implicit dart pub get):

dependencies:
  flutter3d_physics: ^0.4.0

Alternatively, your editor might support dart pub get or flutter pub get. Check the docs for your editor to learn more.

Import it

Now in your Dart code, you can use:

import 'package:flutter3d_physics/flutter3d_physics.dart';
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Publisher

verified publisherpleion.dev

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Collision shapes, a broadphase, queries and a character controller. No Flutter, no renderer, no game.

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Topics

#physics #collision #simulation #game-development

License

MIT (license)

Dependencies

vector_math

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Packages that depend on flutter3d_physics