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Collision shapes, a broadphase, queries and a character controller. No Flutter, no renderer, no game.

0.4.0 #

  • No changes of its own; the version moves with the workspace, whose sibling constraints name a single release. The README's closing section now says what the engine around this package is.

0.3.0 #

  • No changes of its own. The workspace is released as a set, in the order ARCHITECTURE.md §16 gives, so this package's version moves with the rest and its constraints on its siblings move with it.

0.2.0 #

  • Collision shapes, a broadphase grid, ray and overlap queries, and a capsule character controller that walks slopes, steps and ramps.
  • Rigid bodies with mass, gravity, impulses, pushing and rest — no rotation yet, and the character controller stays kinematic on purpose.
  • No Flutter and no renderer in it, which is the boundary the package exists to keep: it runs under dart test.
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Documentation

API reference

Publisher

verified publisherpleion.dev

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Collision shapes, a broadphase, queries and a character controller. No Flutter, no renderer, no game.

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Topics

#physics #collision #simulation #game-development

License

MIT (license)

Dependencies

vector_math

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