flutter3d_physics 0.4.0
flutter3d_physics: ^0.4.0 copied to clipboard
Collision shapes, a broadphase, queries and a character controller. No Flutter, no renderer, no game.
0.4.0 #
- No changes of its own; the version moves with the workspace, whose sibling constraints name a single release. The README's closing section now says what the engine around this package is.
0.3.0 #
- No changes of its own. The workspace is released as a set, in the order
ARCHITECTURE.md§16 gives, so this package's version moves with the rest and its constraints on its siblings move with it.
0.2.0 #
- Collision shapes, a broadphase grid, ray and overlap queries, and a capsule character controller that walks slopes, steps and ramps.
- Rigid bodies with mass, gravity, impulses, pushing and rest — no rotation yet, and the character controller stays kinematic on purpose.
- No Flutter and no renderer in it, which is the boundary the package exists to
keep: it runs under
dart test.