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Rollback netcode over `sim`: input frames per step, prediction, correction, and the transport behind an interface so a game never names WebRTC or a socket.

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Rollback netcode over `sim`: input frames per step, prediction, correction, and the transport behind an interface so a game never names WebRTC or a socket.

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Topics

#game-development #game-engine #networking #multiplayer

License

unknown (license)

Dependencies

flutter3d_sim, web_socket_channel

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