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Rollback netcode over `sim`: input frames per step, prediction, correction, and the transport behind an interface so a game never names WebRTC or a socket.

5 versionsVersions feed

The latest prerelease was 1.0.0-rc.1 4 days ago.

Stable versions of flutter3d_net

VersionMin Dart SDKUploadedDocumentationArchive
0.8.13.1218 days agoGo to the documentation of flutter3d_net 0.8.1Download flutter3d_net 0.8.1 archive
0.8.03.1222 days agoGo to the documentation of flutter3d_net 0.8.0Download flutter3d_net 0.8.0 archive
0.7.13.1225 days agoDownload flutter3d_net 0.7.1 archive
0.7.03.1226 days agoDownload flutter3d_net 0.7.0 archive

Prerelease versions of flutter3d_net

VersionMin Dart SDKUploadedDocumentationArchive
1.0.0-rc.13.124 days agoGo to the documentation of flutter3d_net 1.0.0-rc.1Download flutter3d_net 1.0.0-rc.1 archive
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Rollback netcode over `sim`: input frames per step, prediction, correction, and the transport behind an interface so a game never names WebRTC or a socket.

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Topics

#game-development #game-engine #networking #multiplayer

License

MIT (license)

Dependencies

flame_multiplayer, flutter3d_sim, web_socket_channel

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Packages that depend on flutter3d_net