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The parts of a first-person shooter that are not parts of an engine: monsters, weapons, an inventory, and the step order that ties them together.

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verified publisherpleion.dev

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The parts of a first-person shooter that are not parts of an engine: monsters, weapons, an inventory, and the step order that ties them together.

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Topics

#game-development #game-engine #shooter #gameplay

License

unknown (license)

Dependencies

flutter, flutter3d, flutter3d_physics, flutter3d_sim, vector_math

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