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minimal data-driven sprite render and animation lib for Flutter

CHANGELOG #

[1.1.0] - 6 dec 2023 #

  • set sdk env > 2.18.0 <= 4.0.0
  • update asset_cache -> 2.1.0
  • add lints 3.0.1
  • add vscode example launcher
  • remove forced null check
  • fix imports

[1.0.0] - 12 March 2021 #

  • null-safe version !
  • code cleanup and a few API changes

[0.4.0] - 12 March 2021 #

  • use asset_cache package
  • removed internal AssetCache
  • pass AssetCache via loadJson or loadImage

[0.3.1] #

  • format code
  • minor json load improvement
  • update README

[0.3.0] #

  • refactor and simplify Sprite (and json format) by removing ImageRect
  • rename Transform2 -> Transform2D
  • more lambdas

[0.2.4] #

  • update README

[0.2.0] #

  • rename sprite load to loadImage
  • update docs

[0.1.1] #

  • initial release!
  • sprites and sprite animations
  • buffered sprite rendering using Canvas.drawAtlas
  • load sprites from json assets
  • game, render box, render-loop, widgets+
  • generic asset cache for images, json, strings etc
  • examples using sprites, animations, keyboard+
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Publisher

verified publisherapptakk.com

minimal data-driven sprite render and animation lib for Flutter

Repository (GitHub)
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Documentation

API reference

License

MIT (license)

Dependencies

asset_cache, flutter

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