flame_rive 1.10.6 flame_rive: ^1.10.6 copied to clipboard
Rive support for the Flame game engine. This uses the rive package and provides wrappers and components to be used inside Flame.
import 'package:flame/events.dart';
import 'package:flame/game.dart';
import 'package:flame_rive/flame_rive.dart';
import 'package:flutter/material.dart';
void main() {
runApp(const GameWidget.controlled(gameFactory: RiveExampleGame.new));
}
class RiveExampleGame extends FlameGame {
@override
Future<void> onLoad() async {
final skillsArtboard =
await loadArtboard(RiveFile.asset('assets/skills.riv'));
add(SkillsAnimationComponent(skillsArtboard));
}
}
class SkillsAnimationComponent extends RiveComponent with TapCallbacks {
SkillsAnimationComponent(Artboard artboard) : super(artboard: artboard);
SMIInput<double>? _levelInput;
@override
void onGameResize(Vector2 size) {
super.onGameResize(size);
this.size = size;
}
@override
void onLoad() {
final controller = StateMachineController.fromArtboard(
artboard,
"Designer's Test",
);
if (controller != null) {
artboard.addController(controller);
_levelInput = controller.findInput<double>('Level');
_levelInput?.value = 0;
}
}
@override
void onTapDown(TapDownEvent event) {
final levelInput = _levelInput;
if (levelInput == null) {
return;
}
levelInput.value = (levelInput.value + 1) % 3;
}
}