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A bridge to the Flame 2D game engine: Flame draws its own layer, flutter3d draws its own, and the two stay reconciled — transforms, lifecycle, physics contacts, input and the actor system.

0.7.0 #

A bridge to the Flame 2D game engine. Flame draws its own layer, flutter3d draws its own, and Flutter3dFlameWidget composites the two in one Stack, Flame's GameWidget above flutter3d's SceneSurface — the same ordering apps/flutter3d_demo_platformer already uses for a HUD over a bare SceneSurface, and for the same reason: on the web the 3D surface is a platform view that swallows pointer events, so whatever needs raw input has to sit above it. A single BridgeClock component rides Flame's own game loop rather than starting a second ticker, so the two engines' frames never drift apart.

BridgePlane is the one place a Flame Vector2 and a flutter3d Vector3 are the same point — a ground plane or a vertical backdrop, chosen once and shared by every bridged component rather than reinvented per caller. Object3dComponent keeps a Flame PositionComponent and a flutter3d SceneNode at the same place on one BridgePlane, in whichever direction a SyncDirection names; ActorComponent and RigidBodyComponent extend it to carry a flutter3d_sim actor's or a flutter3d_physics rigid body's own position across the same seam, and ActorSystemComponent centralises the one ActorSystem.step every ActorComponent in a game shares. CollisionBridge re-fires flutter3d's collision events as Flame's own, projecting a 3D contact onto the bridge's plane. FlameInputBridge reuses flutter3d_game's own Bindings/InputState — a bridged game and a native one share one rebinding UI and one saved binding file, not two input models. CameraSyncController keeps an orthographic flutter3d camera and Flame's own 2D viewfinder framed the same.

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verified publisherpleion.dev

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A bridge to the Flame 2D game engine: Flame draws its own layer, flutter3d draws its own, and the two stay reconciled — transforms, lifecycle, physics contacts, input and the actor system.

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Topics

#game-development #game-engine #graphics #flame

License

unknown (license)

Dependencies

flame, flutter, flutter3d, flutter3d_app, flutter3d_game, flutter3d_physics, flutter3d_sim, vector_math

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