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Codelessly CloudUI™ - Server-driven UI for Flutter. Supercharge your Flutter apps with dynamic UI and real-time updates. Build and publish UI without code!

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Codelessly CloudUI™ SDK #

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Dynamic UI and real-time updates for Flutter apps #

Codelessly Publish UI

Supercharge your Flutter apps with dynamic UI and real-time updates. Build and publish UI without code!

  • Real-Time UI Updates: Adjust your UI as often as you need, all in real-time. Adapt to trends, feedback, and business needs on the fly.
  • Intuitive UI Editor: Easily create and update UI with our user-friendly Codelessly Editor.
  • Empower Non-Technical Team Members: Enable anyone on your team to build UI without learning how to code.

Quickstart #

Pub release

Step 1: Import Library

codelessly_sdk: ^latest_version

Step 2: Initialize the SDK

Initialize Codelessly before calling runApp().

void main() {
  WidgetsFlutterBinding.ensureInitialized();

  // Initialize SDK.
  Codelessly.instance.initialize(
    config: CodelesslyConfig(
      authToken: AUTH_TOKEN,
      isPreview: kDebugMode,
    ),
  );

  runApp(const MyApp());
}

The authTokencan be found for each project under Publish > Settings > Settings.

Step 3: Embed the CodelesslyWidget

Easily embed any design from the Codelessly Editor into your app using the layoutID.

CodelesslyWidget(
  layoutID: LAYOUT_ID,
)

How to obtain a Layout ID

  1. In the Codelessly Editor, select the canvas of your layout.
  2. Press the Preview Icon in the toolbar. CloudUI Preview Icon
  3. Copy the layoutID.

Codelessly Widget Code

Complete Example #

Here is a complete example:

import 'package:codelessly_sdk/codelessly_sdk.dart';

class MyApp extends StatelessWidget {
  const MyApp({Key? key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Codelessly SDK Example',
      home: CodelesslyWidget(
        layoutID: LAYOUT_ID,
      ),
    );
  }
}

The CodelesslyWidget can be used like any other widget and embedded anywhere in your app. It can even be used to render entire pages as the root widget!

From dynamic forms to constantly changing sales and marketing pages, any design or layout can be streamed to your app via the CodelesslyWidget.

To learn how to use the Codelessly editor to publish layouts, check out our 3-minute Quickstart Guide.

Injecting Data #

Customize Codelessly CloudUI™ widgets by passing data values into your layout. The UI will dynamically replace any variables defined in the Codelessly editor with the provided values.

CodelesslyWidget(
  layoutID: LAYOUT_ID,
  data: {
    // A map of variables, Map<String, dynamic>
  },
),

Step 1: Define variables in the Codelessly Editor

Use the ${} templating syntax in input fields to link data from the Codelessly editor to layouts as shown below.

Data

To link the title of a text widget to the title variable in the Codelessly editor, put ${title} in the text widget’s text field.

Note: All data passed into the Codelessly widget is stored in the data object.

You can access the title variable with ${title} or ${data.title}.

Use data to reference nested JSON payloads. Example: ${data.productData.nested.json.path}

Step 2: Pass data to the layout from your app.

CodelesslyWidget(
  layoutID: LAYOUT_ID,
  data: {
    'title': 'Fast Performance',
    'description': 'Complete projects on time and easily with our APIs. Get blazing fast performance!',
  },
),

Here, data parameter is a map of type Map<String, dynamic> which is used to populate information in the layout UI where data variable is used from the Codelessly editor. The layout UI will automatically update to reflect the new data whenever the data is updated.

This how it looks with populated data:

Data

Functions #

Codelessly SDK also supports calling functions for user actions such as onClick, onLongPress, etc.

CodelesslyWidget(
  layoutID: LAYOUT_ID,
  functions: {
    'functionName': (context, reference, params) {
      // TODO: Implement your function here
    }),
  },
),

Step 1: Add a "Call Function" Action in the Codelessly Editor

Here, we tell the button to call the native onNextButtonClicked function when pressed.

Defining call function action

In the Codelessly Editor, you can easily add an Action to a widget. Use the Call Function action to invoke onNextButtonClicked.

  1. Switch to the Develop tab.
  2. Select a widget to open the Actions panel.
  3. Click on the + button to add a new action.
  4. Select Call Function from the list of actions.
  5. Click on the Settings button to bring up the Action Settings popup.
  6. Reference the function name in the Function Name field. For example, onNextButtonClicked.

Note: The CodelesslyFunction provides a CodelesslyContext which provides internal access to the widget's data, variables, conditions, functions, etc.

Note 2: You can declare data and functions in the global Codelessly instance to make them globally accessible to all CodelesslyWidgets.

CodelesslyWidget Options #

CodelesslyWidget(
  layoutID: '0R0Qe7wgeAJMnj3MGW4l',
  isPreview: kDebugMode,
  config: CodelesslyConfig(
  authToken: 'LCVyNTxyLCVxQXh3WDc5MFowLjApQXJfWyNdSnlAQjphLyN1',
  ),
)
  • layoutID: The ID of the published canvas. The ID can be found in Quick Preview or under Publish > Settings > Published Layouts.

Codelessly Published Layout ID

  • isPreview: Whether the layout is in preview or production mode. Preview mode is meant for debugging the layout and syncs with the changes made in the editor. Widgets in production mode are only updated when published using the Publish button.
  • config: An optional CodelesslyConfig that holds the information required to authenticate your layout from the server.

Note: Setting a CodelesslyConfig on a CodelesslyWidget overrides the global Codelessly instance settings. This lets you embed layouts from other projects with different auth tokens.

Environment Configuration #

The CodelesslyWidget supports Preview and Published environments via the isPreview boolean.

// Global config.
Codelessly.instance.initialize(
  config: CodelesslyConfig(
    isPreview: true,
  ),
);

// Widget level. Overrides global settings for this widget.
CodelesslyWidget(
  isPreview: true
);

Preview Mode #

Realtime UI updates - edits made in the Codelessly Editor are mirrored immediately to the app.

When isPreview is set to true, the CodelesslyWidget will stream UI updates from the Codelessly Editor in realtime. Any edits to the UI in the editor will update in the app immediately. We think this is a pretty amazing feature so give it a try!

Use preview mode to test and prototype UI quickly.

Flavor Support

A common request is to enable Preview mode in QA environments to support updating the UI on test user's devices. That can be done by setting the isPreview value based on the flavor or runtime environment.

// Global config.
Codelessly.instance.initialize(
  config: CodelesslyConfig(
    isPreview: FlavorConfig.flavor != "prod",
  ),
);

This enables realtime updates on release devices in a test environment, excluding production.

Production Mode #

Publish UIs with absolute control over updates and versioning.

isPreview should be set to false for production environments to prevent the UI from changing. When running in Publish (aka Production) mode, UI changes must be explicitly published to update the UI. This makes working in the editor safe and prevents undesired changes from reaching end users.

Note: You do not need to change layoutIDs when switching from Preview to Production. Canvases have a single unique layoutID that the system uses to identify layouts with. Codelessly Servers will automatically handle loading the correct layout when moving from Preview to Production.

Configuration Options #

CodelesslyConfig #

Codelessly.instance.initialize(
  config: CodelesslyConfig(
    authToken: AUTH_TOKEN,
    isPreview: kDebugMode,
    preload: true,
    automaticallyCollectCrashReports: true,
  ),
);

CodelesslyConfig supports the following configuration capabilities.

  • isPreview: Global enable or disable preview-mode setting.
  • preload: Preload layouts to improve performance. When layouts are preloaded, they load instantly and behave like local widgets. true by default.
  • automaticallyCollectCrashReports: Report SDK crashes to Codelessly. true by default. You can optionally disable this behavior.

Global Data and Functions #

Data and functions registered in the global Codelessly.instance are available to all CodelesslyWidgets.

Codelessly.instance.initialize(
  data: {'username': 'Sample User', 'paid': false},
  functions: {
    'openPurchasePage': CodelesslyFunction(
      (context) => Navigator.pushNamed(context, "PurchasePage")),
  },
);

Additional Resources #

Additional resources and tutorials are on our documentation website.

If you have any questions or run into any issues, please open an issue or email us at codelessly@gmail.com.

For the latest information on releases and product updates, subscribe to our newsletter on the Codelessly Website.