chronosgl 1.1.0 chronosgl: ^1.1.0 copied to clipboard
A simple, minimal and elegant scene graph for WebGL written in Dart
ChronosGL #
A scene graph for WebGL written in Dart #
Features:
- MIT licensed
- very high focus on simple, minimal and elegant code and API
- lightweight and fast
- capture keyboard and mouse events
- all scene graph nodes position and rotation are based on a single matrix4 variable. this is likely the main differentiator to other scene graphs
- space ship camera included
- shapes: cube, cylinder, icosahedron and torusknot
- pickray
- points sprites ( very basic particles )
- skybox
- async texture loader with progress feedback
- only Matrix4 and Vector3 math
Some basic ideas:
- ChronosGL contains getters for all important objects.
- The main loop iterates over all ShaderPrograms
- A ShaderProgam contains all Meshes that shall use its Shader
- Camera extends Spatial
- Node extends Spatial
- Mesh extends Node
- Nodes can contain child nodes and they inherit their parents transformation.