assorted_layout_widgets 5.8.2 assorted_layout_widgets: ^5.8.2 copied to clipboard
A lot of widgets like ColumnSuper, RowSuper, FitHorizontally, Box, WrapSuper, TextOneLine, Delayed, Pad, ButtonBarSuper, NormalizedOverflowBox, showDialogSuper, and much more.
assorted_layout_widgets #
I will slowly but surely add interesting widgets, classes and methods to this package.
Despite the package name, they are not only related to layout. Here they are:
ColumnSuper
RowSuper
FitHorizontally
Box
WrapSuper
ButtonBarSuper
TextOneLine
Delayed
Pad
NormalizedOverflowBox
showDialogSuper
andshowCupertinoDialogSuper
TimeBuilder
GlobalValueKey
andGlobalStringKey
MaskFunctionTextInputFormatter
SideBySide
Button
andCircleButton
CaptureGestures
NonUniformOutlineInputBorder
NonUniformRoundedRectangleBorder
Note: The widgets you don't use will be removed by Flutter's tree shaking. So feel free to add the library even if you want to use only one of them.
ColumnSuper #
Given a list of children widgets, this will arrange them in a column. It can overlap cells, add separators and more.
ColumnSuper({
List<Widget> children,
double outerDistance,
double innerDistance,
bool invert,
Alignment alignment,
Widget separator,
bool separatorOnTop,
bool removeChildrenWithNoHeight,
});
-
children
is the list of widgets that represent the column cells, just like in a regularColumn
widget. However, the list may containnull
s, which will be ignored. -
outerDistance
is the distance in pixels before the first and after the last widget. It can be negative, in which case the cells will overflow the column (without any overflow warnings). -
innerDistance
is the distance in pixels between the cells. It can be negative, in which case the cells will overlap. -
invert
if true will paint the cells that come later on top of the ones that came before. This is specially useful when cells overlap (negativeinnerDistance
). -
alignment
will align the cells horizontally if they are smaller than the available horizontal space. -
separator
is a widget which will be painted between each cell. Its height doesn't matter, since the distance between cells is given byinnerDistance
(in other words, separators don't occupy space). The separator may overflow if its width is larger than the column's width. -
separatorOnTop
iftrue
(the default) will paint the separator on top of the cells. Iffalse
will paint the separator below the cells. -
removeChildrenWithNoHeight
if true, children with zero height will not result in an extrainnerDistance
andseparator
. If all children have zero height, theouterDistance
will also be removed. In other words, it's as if children with zero height are removed, except for the fact they still occupy width. The default is false. See this interactive example.
Note: This is not a substitute for Flutter's native Column
, it doesn't try to have a similar API,
and it doesn't do all that Column
does. In special, Expanded
and Flexible
widgets don't work
inside of ColumnSuper
, and it will overflow if the column is not big enough to fit its contents.
ColumnSuper
is meant only for certain use cases where Column
won't work, like when you need
overlapping cells or separators.
Try running the ColumnSuper example.
Also, try ColumnSuper Playground.
RowSuper #
Given a list of children widgets, this will arrange them in a row. It can overlap cells, add separators and more.
RowSuper({
List<Widget> children,
double outerDistance,
double innerDistance,
bool invert,
Alignment alignment,
Widget separator,
bool separatorOnTop,
bool fitHorizontally,
double shrinkLimit,
MainAxisSize mainAxisSize,
});
On contrary to ColumnSuper
and the native Row
(which will overflow if the children are too large to fit the available free space),
RowSuper
may resize its children proportionately to their minimum intrinsic width.
Try running the RowSuper example.
Also, try RowSuper Playground.
Most parameters are the same as the ones of ColumnSuper
, except:
-
fill
if true will force the children to grow their widths proportionately to their minimum intrinsic width, so that they fill the whole row width. This parameter is only useful if the children are not wide enough to fill the whole row width. In case the children are larger than the row width, they will always shrink proportionately to their minimum intrinsic width, and thefill
parameter will be ignored. See: RowSuper Fill example. -
fitHorizontally
if true will shrink the children, horizontally only, until theshrinkLimit
is reached. This parameter is only useful if the children are too wide to fit the row width. row width. Avoid usingfitHorizontally
together withfill: true
. -
shrinkLimit
by default is 67%, which means the cell contents will shrink until 67% of their original width, and then overflow. MakeshrinkLimit
equal to0.0
if you want the cell contents to shrink with no limits. Note, iffitHorizontally
is false, theshrinkLimit
is not used. -
mainAxisSize
by default isMainAxisSize.min
, which means the row will occupy no more than its content's width. Make itMainAxisSize.max
to expand the row to occupy the whole horizontal space.
You can also use a RowSpacer
to add empty space (if available) between cells. For example:
RowSuper(
children: [
widget1,
RowSpacer(),
widget2,
widget3,
],
);
Try running the RowSuper with FitHorizontally example.
Note: This is not a substitute for Flutter's native Row
, it doesn't try to have a similar API,
and it doesn't do all that Row
does. In special, Expanded
and Flexible
widgets don't work
inside of RowSuper
, since RowSuper
will resize cells proportionately when content doesn't fit.
RowSuper
is meant only for certain use cases where Row
won't work, like when you need
overlapping cells, or when you need to scale the contents of the cells when they don't fit.
FitHorizontally #
FitHorizontally({
Widget child,
double shrinkLimit,
bool fitsHeight,
AlignmentGeometry alignment,
});
The child
will be asked to define its own intrinsic height. If fitsHeight
is true, the child
will be proportionately resized (keeping its aspect ratio)
to fit the available height.
Then, if the child doesn't fit the width, it will be shrinked horizontally only (not keeping its
aspect ratio) until it fits, unless shrinkLimit
is larger than zero, in which case it will shrink
only until that limit. Note if shrinkLimit
is 1.0 the child will not shrink at all. The default is
0.67 (67%).
This is specially useful for text that is displayed in a single line. When text doesn't fit the
container it will shrink only horizontally, until it reaches the shrink limit. From that point on it
will clip, display ellipsis or fade, according to the text's Text.overflow
property.
Note: FitHorizontally
with shrinkLimit
0.0 is not the same as FittedBox
with BoxFit.fitWidth
, because FitHorizontally
will only scale horizontally, while FittedBox
will maintain the aspect ratio.
Try running the FitHorizontally example.
Box #
Box
is something between a Container
and a SizedBox
, which is less verbose and can be
made const
.
const Box({
bool show = true,
Color color,
EdgeInsetsGeometry padding,
double width,
double height,
Alignment alignment,
Widget child,
});
Since Box
can be made const
, it's good for creating colored boxes, with or without a child and
padding:
const Box(color: Colors.red, width: 50, height:30);
It allows you to make const
large blocks of code. For example, the following code uses a Box
,
and couldn't be const
if we were to use a SizedBox
or a Container
:
static const progressIndicator =
Opacity(
opacity: 0.6,
child: Box( // Can't use SizedBox or Container here.
color: Colors.blue,
alignment: Alignment.center,
child: Padding(
padding: Pad(all: 5.0),
child: AspectRatio(
aspectRatio: 1,
child: CircularProgressIndicator(
valueColor: AlwaysStoppedAnimation<Color>(Colors.white)))),),);}
Const objects are final/immutable and created in compile time. So you don't waste time creating
them. Also, all const objects of the same type with the same parameters are the same instance. So
you don't waste memory creating more than one of them. In other words, const objects make your
program faster and more memory efficient. They can also be used as default values in constructors,
and they work well with hot-reload, while final
values do not.
Extra Box features #
-
You can hide the box by making the
show
parameter equal tofalse
. -
If you make
removePaddingWhenNoChild: true
, thepadding
is only applied if the child is not null. If thechild
isnull
andwidth
andheight
are alsonull
, this means the box will occupy no space (will be hidden). -
Note: You can use the
Pad
class (provided in this package) for thepadding
, instead ofEdgeInsets
. For example:Box(padding: Pad(horizontal: 8, top: 20));
-
You can change a box with the
copyWith
method. For example:myBox.copyWith(color: Colors.blue);
-
You can create boxes by adding a
Box
to one these types:bool
,Color
,EdgeInsetsGeometry
,AlignmentGeometry
, orWidget
:// To hide the box: Box(...) + false; // To show the box: Box(...) + true; // To change the box color: Box(...) + Colors.green; // To change the box padding: Box(...) + Pad(all: 10); // To substitute the box child: Box(...) + Text('abc'); // To put a box inside of another: Box(...) + Box(...);
Note: If you add
null
, that's not an error. It will simply return the same Box. However, if you add an invalid type it will throw an error in RUNTIME.// Not an error: Box(...) + null; // Throws: Box(...) + MyObj();
-
Methods to change width and height of the box:
add
,subtract
.
Debugging: #
-
If you need to quickly and temporarily add a color to your box so that you can see it, you can use the constructors
Box.r
for red,Box.g
for green,Box.b
for blue, andBox.y
for yellow.Box(child: myChild); Box.r(child: myChild); Box.g(child: myChild); Box.b(child: myChild); Box.y(child: myChild);
-
If you want to see rebuilds, you can use the
Box.rand
constructor. It will then change its color to a random one, whenever its build method is called.Box.rand(child: myChild);
All these debugging constructors are marked as deprecated so that you don't forget to remove them.
WrapSuper #
WrapSuper
is similar to the native Wrap
widget with direction = Axis.horizontal
, but it allows
you to choose different algorithms for the
line-breaks.
WrapSuper
displays its children in lines. It will leave spacing
horizontal space between each
child, and it will leave lineSpacing
vertical space between each line. The contents of each line
will then be aligned according to the alignment
. The algorithm for the line-breaks is chosen
by wrapType
.
WrapSuper({
Key key,
WrapType wrapType,
double spacing,
double lineSpacing,
WrapSuperAlignment alignment,
List<Widget> children,
});
WrapSuper
with WrapType.fit
uses a
greedy algorithm for line breaks, which
is the same one used by the native Wrap
widget.
However, WrapSuper
with WrapType.balanced
(the default) uses a
minimum
raggedness algorithm
for line breaks. It will position its child widgets in the same number of lines as the greedy
algorithm, but these lines will tend to be more similar in width.
For example:
- Here is my original StackOverflow question that resulted in this widget.
-
The algorithm I used was based on this one (Divide and Conquer), which always considers
spacing: 1.0
. It was changed (with the help of CodeChef) to allow for other spacings. -
Add your thumbs up here if you want native
Text
widgets to also allow for better line-breaks.
WrapFit #
After WrapSuper
distributes its children in each line, the wrapFit
parameter defines the width
of the widgets:
-
min
(the default) will keep each widget's original width. -
divided
will make widgets fit all the available horizontal space. All widgets in a line will have the same width, even if it makes them smaller that their original width. -
proportional
will make widgets larger, so that they fit all the available space. Each widget width will be proportional to their original width. -
larger
will make widgets larger, so that they fit all the available space. Will try to make all widgets the same width, but won't make any widgets smaller than their original width. In more detail: 1) First, divide the available line width by the number of widgets in the line. That is the preferred width. 2) Keep the width of all widgets larger than that preferred width. 3) Calculate the remaining width and divide it equally by the remaining widgets.
Some examples:
Try running the WrapFit example.
ButtonBarSuper #
ButtonBarSuper
has a similar API to a regular ButtonBar
, but will distribute its buttons by
using a WrapSuper
.
The default (which may be changed) is WrapType.balanced
and WrapFit.larger
, which means it will
distribute the buttons in as little lines as possible in a balanced way; will make the buttons fill
all the available horizontal space; and will try to make buttons have similar width in each line,
without reducing their widths.
Try running the ButtonBarSuper example.
TextOneLine #
TextOneLine
is a substitute for Text
when maxLines: 1
, to fix this issue:
https://github.com/flutter/flutter/issues/18761 filled by myself a long time ago.
It renders ellipsis as expected, much better than the current/ buggy and ugly-looking ellipsis of
the native Text
widget, which cuts the whole word.
For example, this:
Text("This isAVeryLongWordToDemonstrateAProblem", maxLines: 1, softWrap: false);
Will print this in the screen:
This ...
While this:
TextOneLine("This isAVeryLongWordToDemonstrateAProblem");
Will print this:
This isAVeryLongWordToDemonst...
Delayed #
Delayed
can be used to give a widget some initial value, and then, after some delay, change it to
another value. As we'll see, Delayed
is specially useful when used with implicitly animated
widgets.
As soon as Delayed
is inserted into the tree, it will build the widget returned by builder
with initialized==false
. Then:
-
If
delay
isnull
, it will rebuild withinitialized==true
in the next frame (usually 16 milliseconds later). -
If
delay
is NOT null, it will rebuild withinitialized==true
after that delay.
For example, this shows a widget after a 2 seconds delay:
Delayed(delay: const Duration(seconds: 1),
builder: (context, bool initialized) =>
initialized
? Container(color: Colors.red, width: 50, height: 50)
: SizedBox()));
For example, this changes a widget color after a 3 seconds delay:
Delayed(delay: const Duration(seconds: 3),
builder: (context, bool initialized) =>
Container(color: initialized ? Colors.red : Colors.blue,
width: 50,
height: 50)
)
)
For example, this will fade-in a widget as soon as it enters the screen:
Delayed(
builder: (context, bool initialized) =>
AnimatedOpacity(opacity: initialized ? 1.0 : 0.0,
duration: const Duration(seconds: 1),
child: MyWidget()
)
);
For example, this will fade-in a widget 300 milliseconds after it enters the screen:
Delayed(delay: const Duration(milliseconds: 300),
builder: (context, bool initialized) =>
AnimatedOpacity(opacity: initialized ? 1.0 : 0.0,
duration: const Duration(seconds: 1),
child: MyWidget()
)
);
Try running the Delayed example.
Pad #
Pad
is an EdgeInsetsGeometry
which is easy to type and remember.
For example, instead of writing padding: EdgeInsets.symmetric(vertical: 12)
you can write simply padding: Pad(vertical: 12)
.
// Instead of EdgeInsets.all(12)
padding: Pad(all: 12)
// Instead of EdgeInsets.only(top: 8, bottom: 8, left: 4, right: 2)
padding: Pad(top: 8, bottom: 8, left: 4, right: 2)
// Instead of EdgeInsets.symmetric(vertical: 12)
padding: Pad(vertical: 12)
// Instead of EdgeInsets.symmetric(vertical: 12, horizontal: 6)
padding: Pad(vertical: 12, horizontal: 6)
You can also compose paddings. For example, if you want 40 pixels of padding in all directions,
except the top with 50 pixels: padding: Pad(all: 40, top: 10)
.
During development, you sometimes need to temporarily remove the padding, for debugging reasons.
Unfortunately you can't just comment the padding parameter, because the
Padding
widget doesn't accept null
padding. But you can just add .x
to the
Pad
class to remove it. It's marked as deprecated
so that you don't forget to change it back to
normal:
// This is the same as Pad.zero.
padding: Pad.x(top: 8, bottom: 8, left: 4)
NormalizedOverflowBox #
A NormalizedOverflowBox
is a widget that imposes different constraints on its child than it gets
from its parent, possibly allowing the child to overflow the parent.
A NormalizedOverflowBox
is similar to an OverflowBox
. However, then OverflowBox
may throw
errors if it gets constraints which are incompatible with its own constraints. For example, if an
OverflowBox
is inside a container with maxWidth
100, and its own minWidth
is 150, it will
throw:
The following assertion was thrown during performLayout():
BoxConstraints has non-normalized width constraints.
The NormalizedOverflowBox
, on the other hand, will just make sure maxWidth
is also 150 in the
above example, and throw no errors. In other words, a NormalizedOverflowBox
is safer to use, and
in my opinion has the behavior OverflowBox
should have had.
Try running
the
NormalizedOverflowBox Example. Then substitute the NormalizedOverflowBox
s with
regular OverflowBox
es and see where it fails.
showDialogSuper and showCupertinoDialogSuper #
Functions showDialogSuper
and showCupertinoDialogSuper
are identical to the native showDialog
and showCupertinoDialog
, except that they let you define an onDismissed
callback for when the
dialog is dismissed:
showDialogSuper(
context: context,
onDismissed: (dynamic result) { print("Dialog dismissed"); }
builder: ...
}
Usually there are 3 ways to close a dialog:
- Pressing some button on the dialog that closes it (usually by calling
Navigator.pop(context)
). - Tapping the barrier.
- Pressing the Android back button.
All three ways will result in the onDismissed
callback being called.
However, when the dialog is popped by Navigator.of(context).pop(result)
you will get the result
in the onDismissed
callback. That way you can differentiate between the dialog being dismissed by
an Ok or a Cancel button. The result
is null
when the dialog is dismissed by tapping the barrier
or pressing BACK in Android. Example:
showDialogSuper<int>(
...
actions: [
ElevatedButton( onPressed: (){Navigator.pop(context, 1);}, child: const Text("OK"),
ElevatedButton( onPressed: (){Navigator.pop(context, 2);}, child: const Text("CANCEL"),
]
...
onDismissed: (int? result) {
if (result == 1) print("Pressed the OK button.");
else if (result == 2) print("Pressed the CANCEL button.");
else if (result == null) print("Dismissed with BACK or tapping the barrier.");
});
This method was created to solve this issue: https://github.com/flutter/flutter/issues/26542 filled by myself a long time ago.
Try running the showDialogSuper Example.
TimeBuilder #
If you need some widget to change periodically (clocks, countdowns, stopwatches etc.), one way of
implementing this is using a Timer
to rebuild it. This is, however, very inefficient and may make
your app slow.
The TimeBuilder
widget gives you the correct implementation of periodic rebuilds. It's based on
Remi Rousselet's
code and you can read all about it
here.
Apart from better performance, using the TimeBuilder
widget has the following advantages:
-
Compatible with DevTools "slow animations", which reduce the speed of
AnimationController
s. -
Compatible with
Clock
changes, allowing for testing (skip frames to target a specific moment in time). -
The
TimeBuilder
widget animation is "muted" when the widget is not visible. For example, when the widget is a route that is currently not visible, or because of an ancestor widget such asVisibility
.
Let's see some examples.
Periodical #
To create a clock that ticks once per second, you can use the .eachSecond
constructor:
TimeBuilder.eachSecond(
builder: (BuildContext context, DateTime now, int ticks, bool isFinished)
=> MyClock(now),
);
If you want the rebuilds to stop after 30 seconds you can add the seconds
parameter:
TimeBuilder.eachSecond(
seconds: 30,
builder: (BuildContext context, DateTime now, int ticks, bool isFinished)
=> MyClock(now),
);
There are also .eachMillisecond
, .eachMinute
and .eachHour
constructors.
Countdown #
You can also create a seconds countdown from a certain DateTime
:
// 100 seconds countdown.
TimeBuilder.countdown(
start: DateTime.now(),
seconds: 15,
builder: (BuildContext context, DateTime now, int ticks, bool isFinished,
{required int countdown})
=> Text(isFinished ? "FINISHED" : countdown.toString()),
);
General animation #
You can also create a general animation with the .animate
constructor:
TimeBuilder.animate(
builder: (BuildContext context, DateTime now, int ticks, bool isFinished)
=> MyWidget(now),
isFinished: ({required DateTime currentTime, required DateTime lastTime, required int ticks,})
=> currentTime.difference(initialTime) > Duration(seconds: 100),
);
Creating your own #
And, finally, you can also create your own TimeBuilder
using the default constructor:
const TimeBuilder({
Key? key,
required this.builder,
required this.ifRebuilds,
this.isFinished,
}) : super(key: key);
You must provide the builder
and ifRebuilds
callbacks.
For each frame, Flutter will first call your ifRebuilds
callback, which may return true
or false
:
typedef IfRebuilds = bool Function({
/// The current time.
required DateTime currentTime,
/// The time of the last tick.
required DateTime lastTime,
/// The number of ticks since the timer started.
required int ticks,
});
Only when it returns true
, the builder
will be asked to generate a widget. The builder
callback is of type TimerWidgetBuilder
:
typedef TimerWidgetBuilder = Widget Function(
BuildContext context,
/// The time of the current tick.
DateTime dateTime,
/// The number of ticks since the timer started.
int ticks,
/// This is false while the timer is on, and becomes true as soon as it ends.
bool isFinished,
);
There is also an optional isFinished
callback. Returning true
here will generate one last
rebuild, and then stop the animation for good (no more rebuilds).
GlobalValueKey and GlobalStringKey #
For local keys, Flutter provides ObjectKey
and ValueKey
. But for global keys, it
provides only GlobalObjectKey
, which compares by identity:
Key keyA = GlobalObjectKey('1' + '23');
Key keyB = GlobalObjectKey('12' + '3');
keyA == keyA; // true
keyA == keyB; // false
This package provides a GlobalValueKey
to compare by equality (using operator ==
).
For example:
Key keyA = GlobalValueKey('1' + '23');
Key keyB = GlobalValueKey('12' + '3');
keyA == keyA; // true
keyA == keyB; // also true
If your key value is a String
, you can also use a GlobalStringKey
:
Key keyA = GlobalStringKey('1' + '23');
Key keyB = GlobalStringKey('12' + '3');
keyA == keyA; // true
keyA == keyB; // also true
Advanced #
There are many use cases for the GlobalValueKey
, but I'd like to point out two in particular:
1) Creating keys inside the build method #
Flutter's documentation for global keys states that:
/// Creating a new GlobalKey on every build will throw away the state of the
/// subtree associated with the old key and create a new fresh subtree for the
/// new key. Besides harming performance, this can also cause unexpected
/// behavior in widgets in the subtree. For example, a [GestureDetector] in the
/// subtree will be unable to track ongoing gestures since it will be recreated
/// on each build.
///
/// Instead, a good practice is to let a State object own the GlobalKey, and
/// instantiate it outside the build method, such as in [State.initState].
However, this is only correct for Flutter's native GlobalObjectKey
. The keys provided here in this
package can indeed be recreated on every build with no problems (as long, of course, as the value
you use to create the key has a well-behaved operator ==
).
2) Global keys from data classes #
Suppose you want to derive keys from data classes, and then find widgets that correspond to them.
For example, you have a User
data class:
class User {
final String name;
User(this.name);
bool operator ==(Object other) => identical(this, other) || other is User && runtimeType == other.runtimeType && name == other.name;
int get hashCode => name.hashCode;
}
Then you create a widget class from it:
class UserWidget extends StatefulWidget {
final User user;
UserWidget({required this.user});
State<UserWidget> createState() => UserWidgetState();
}
class UserWidgetState extends State<UserWidget> {
Widget build(BuildContext context) => Text(widget.user.name);
}
To be able to find the user widget in the tree, modify your constructor as to create keys automatically, from the user:
UserWidget({required this.user}) : super(key: GlobalValueKey<UserWidgetState>(user));
And then, create a static
method for easy access to the widget state:
static UserWidgetState? currentState(User user) =>
GlobalValueKey<UserWidgetState>(user).currentState;
You now have easy access to your widget state, from anywhere: UserWidget.currentState(someUser)
You can find a complete working example here.
Some thoughts about global keys #
Global keys much more powerful than local keys, but in general, should not be used extensively. They
are workarounds. I guess that's why Flutter does not provide a GlobalValueKey
out of the box: Not
to make global keys even more useful. Flutter has this philosophy that things that are useful, but
can be used wrong, should be made difficult. In any case, I found that GlobalValueKey
can
sometimes make complex code orders of magnitude simpler.
MaskFunctionTextInputFormatter #
The MaskFunctionTextInputFormatter
is a special TextInputFormatter
that lets you format the text
in a TextField
or TextFormField
as the user types, according to a mask; as well as also change
that mask according to what is typed.
To use it, create your formatter and pass it to a TextField
or TextFormField
:
TextField(
inputFormatters: [myFormatter],
);
This code is adapted from another package
called mask_text_input_formatter
by Sergey. The difference here is that instead of providing
a mask
, you provide a maskFunction
that can change the mask automatically as the user types.
The maskFunction
is of type MaskFunction
:
typedef MaskFunction = String? Function({
required TextEditingValue oldValue,
required TextEditingValue newValue,
});
For example, suppose you want to format the text as ######
(where each #
is a number) while the
user typed less than 7 numbers, but you want to format it as ###.###.###-##
for more chars than
that:
var myFormatter = MaskFunctionTextInputFormatter(mask: _myFormatter);
String? _myFormatter({
required TextEditingValue oldValue,
required TextEditingValue newValue,
}) {
if (newValue.text.length <= 6) return '######';
else return '###.###.###-##';
}
When you create the formatter, you can also provide a filter
parameter, to define the possible
characters in the mask. If you don't provide the filter
parameter, the default is that #
matches
a number, and A
matches a letter:
var myFormatter = MaskFunctionTextInputFormatter(
mask: _myFormatter,
filter: {"#": RegExp('[0-9]'), "A": RegExp('[^0-9]')});
The getMaskedText
and getUnmaskedText
methods can be used if necessary:
// Get masked text:
print(maskFormatter.getMaskedText()); // -> "+0 (123) 456-78-90"
// Get unmasked text:
print(maskFormatter.getUnmaskedText()); // -> 01234567890
Important: Once again, please note all the above code is based upon mask_text_input_formatter by Sergey. The ONLY thing I added was the possibility of using a function that changes the mask. All the rest is from the original package, and credit belongs to their authors.
SideBySide #
The SideBySide
widget disposes 2 widgets horizontally, while achieving a layout which is
impossible for both the native Row
and the RowSuper
widgets.
-
The
startChild
will be on the left, and will occupy as much space as it wants, up to the available horizontal space. -
The
endChild
will be on the right of thestartChild
widget, and it will occupy the rest of the available space. Note: This means, if thestartChild
widget occupies all the available space, thenendChild
widget will not be displayed (since it will be sized as0
width).
For example, suppose you want to create a title with a divider that occupies the rest of the space:
return SideBySide(
startChild: Text("First Chapter", textWidthBasis: TextWidthBasis.longestLine),
endChild: Divider(color: Colors.grey),
innerDistance: 8,
minEndChildWidth: 20,
);
You can add an innerDistance
, in pixels, between the startChild
and endChild
. The default is
zero. It can be negative, in which case the widgets will overlap. The innerDistance
is only used
if the endChild
is actually displayed.
You can define the minEndChildWidth
, which is the minimum width, in pixels, that the endChild
should occupy. The default is zero.
The crossAxisAlignment
parameter specifies how to align the startChild
and endChild
vertically. The default is to center them. At the moment, only
CrossAxisAlignment.start
, CrossAxisAlignment.end
and CrossAxisAlignment.center
work.
Try running the SideBySide example.
Button #
The Button
widget transforms any widget into a button with some immediate visual response to a
tap. It provides you with a builder
, and the isPressed
boolean which tells you if the widget is
being touched or not. It can also expand the click-area, show the click-area (for debug purposes),
sustain the visual effect of the tap for some duration, and accepts a throttle period between taps:
Button(
onTap: () {...},
minVisualTapDuration: Duration(milliseconds: 200),
tapThrottle: Duration(milliseconds: 500),
clickAreaMargin: const Pad(horizontal: 40.0, vertical: 20),
debugShowClickableArea: true,
builder: ({required bool isPressed}) =>
Text('Click Me', style: TextStyle(color: isPressed ? Colors.black : Colors.white)),
);
-
When the user taps the button, the
isPressed
boolean will be true for at leastminVisualTapDuration
. -
The widget will only feel another tap if
tapThrottle
duration has passed since the last tap. -
The click-area can be expanded by a margin given by
clickAreaMargin
, thus making the widget easier to tap. -
If
debugShowClickableArea
is true, the click-area will be shown in red.
Try running the Button and CircleButton example.
CircleButton #
The CircleButton
is similar to Flutter's native IconButton
, but with a few differences.
Since circular buttons are small, the user's finger usually hides it during the tap. For this
reason,
the CircleButton
will:
- Show an immediate visual feedback to a tap, and then sustain that feedback for about 100 milliseconds, enough time for the user to remove the finger and see it.
- You can expand the click-area, to make the button easier to tap. You can also show the click-area, for debug purposes.
CircleButton(
onTap: () {...},
icon: Icon(Icons.shopping_cart, color: Colors.white),
clickAreaMargin: const Pad(left: 30, right: 50, vertical: 20),
debugShowClickableArea: true,
backgroundColor: Colors.white30,
tapColor: Colors.black,
border: Border.all(width: 1, color: Colors.black),
size: 56,
);
-
When the user taps the button, the
isPressed
boolean will be true for at leastminVisualTapDuration
. -
The widget will only feel another tap if
tapThrottle
duration has passed since the last tap. -
The click-area can be expanded by a margin given by
clickAreaMargin
, thus making the widget easier to tap. -
If
debugShowClickableArea
is true, the click-area will be shown in red.
Try running the Button and CircleButton example.
CaptureGestures #
A widget that captures gestures, preventing its parent (and ascending subtree) to feel them.
How is this different from IgnorePointer
and AbsorbPointer
?
IgnorePointer
makes itself and its child (and the descending subtree) invisible to touches.
This means, for example, if you put the IgnorePointer
and its child above some widget inside a
Stack, the touches will "pass through" the IgnorePointer
and be felt by the widget below it.
The gesture can also be felt by the IgnorePointer
's parent.
AbsorbPointer
also makes its child invisible to touches, but it will also prevent the touch to
be felt by widgets below it in a Stack. But the gesture can be felt by the AbsorbPointer
's parent.
As you can see, IgnorePointer
and AbsorbPointer
act on their children and on widgets below them
in a Stack. However, in both cases the gesture can be felt by their parents.
For example, if you put IgnorePointer
or AbsorbPointer
inside a ListView
, none of them will
prevent the ListView
to be scrolled, because the ListView
is in the ascending subtree).
The CaptureGestures
however, will let its child feel the touches it cares about,
and then capture and cancel other touches that reach the CaptureGestures
itself. This means
the CaptureGestures
parent (and all the ascending subtree) will not feel the touches below
the CaptureGestures
area.
The parameters for the CaptureGestures.only()
constructor are:
capturingTap
turns on/off the capturing of tap gestures.capturingDoubleTap
turns on/off the capturing of double-tap gestures.capturingLongPress
turns on/off the capturing of long-press gestures.capturingVerticalDrag
turns on/off the capturing of vertical-drag gestures.capturingHorizontal
turns on/off the capturing of horizontal-drag gestures.capturingForcePress
turns on/off the capturing of force-press gestures.display
prints the captured events to the console (for debug reasons only).
The CaptureGestures.all()
constructor will capture all gestures.
The CaptureGestures.tap()
constructor will capture only single tap gestures.
Preventing scroll #
The CaptureGestures.scroll()
constructor will capture only drag gestures (preventing both vertical
and horizontal scroll).
Consider this code:
ListView(
children: [
CaptureGestures.scroll(child: ElevatedButton(...)),
...
...
]
);
Here, the ElevatedButton
can feel the onTap
gesture that it cares about. But the user cannot
scroll the list by touching the button and dragging it up or down, because the drag gestures are
getting captured by the CaptureGestures
, never reaching the ListView
.
Note: Setting the scrollable's physics to NeverScrollableScrollPhysics()
is also an option, but
sometimes you can't do that. Also, CaptureGestures
allows you to choose just a part of the
widget tree to cancel the scroll.
Try running the CaptureGestures example.
NonUniformOutlineInputBorder #
Similar to an OutlineInputBorder
but you can hide some of the sides, by setting hideTopSide
,
hideBottomSide
, hideRightSide
and hideLeftSide
to false.
This may be used to style text-fields.
Try running the NonUniformOutlineInputBorder example.
NonUniformRoundedRectangleBorder #
Similar to a RoundedRectangleBorder
but you can hide some of the sides, by setting hideTopSide
,
hideBottomSide
, hideRightSide
and hideLeftSide
to false.
This may be used to style buttons.
Try running the NonUniformRoundedRectangleBorder example.
AlignPositioned #
See package align_positioned
for widgets AlignPositioned
and its siblings AnimatedAlignPositioned
and AnimChain
. They
should be part of this package, but will remain in their own package for historical reasons.
The Flutter packages I've authored:
- async_redux
- fast_immutable_collections
- provider_for_redux
- i18n_extension
- align_positioned
- network_to_file_image
- image_pixels
- matrix4_transform
- back_button_interceptor
- indexed_list_view
- animated_size_and_fade
- assorted_layout_widgets
- weak_map
- themed
- bdd_framework
My Medium Articles:
- Async Redux: Flutter’s non-boilerplate version of Redux ( versions: Português)
- i18n_extension ( versions: Português)
- Flutter: The Advanced Layout Rule Even Beginners Must Know ( versions: русский)
- The New Way to create Themes in your Flutter App
My article in the official Flutter documentation:
Marcelo Glasberg:
https://github.com/marcglasberg
https://linkedin.com/in/marcglasberg/
https://twitter.com/glasbergmarcelo
https://stackoverflow.com/users/3411681/marcg
https://medium.com/@marcglasberg