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Flutter Package to use Ant Media Server Enterprise Edition Streaming Engine on Android, iOS, Web and Desktop

Ant Media Server Logo

Pub Star on Github License: GPL3


This Flutter Package includes Ant Media Flutter SDK for WebRTC.

To be able to use it, you need to have an Ant Media Server instance first. To be able to get more information, you can check Ant Media Server's website.

If you have Ant Media Server Community Edition, you can only use WebRTC publishing feature.

WebRTC play, Conference and Data Channel features are available in Ant Media Server Enterprise Edition.


Usage #

Lets take a look at how to use AntMediaFlutter

AntMediaFlutter.connect #

AntMediaFlutter.connect(
        //host
        'wss://<domain>:<port>/<application_name>/websocket',

        //streamID
        'stream1',

        //roomID
        '',

        //token
        '',

        //type
        AntMediaType.Publish,

        //userScreen
        true,

        //onStateChange
        (HelperState state) {
          switch (state) {
            case HelperState.CallStateNew:
              setState(() {
                _inCalling = true;
              });
              break;
            case HelperState.CallStateBye:
              setState(() {
                _localRenderer.srcObject = null;
                _remoteRenderer.srcObject = null;
                _inCalling = false;
                Navigator.pop(context);
              });
              break;
            case HelperState.ConnectionOpen:
              break;
            case HelperState.ConnectionClosed:
              break;
            case HelperState.ConnectionError:
              break;
          }
        },

        //onLocalStream
        ((stream) {
          setState(() {
            _remoteRenderer.srcObject = stream;
          });
        }),

        //onAddRemoteStream
        ((stream) {
          setState(() {
            _remoteRenderer.srcObject = stream;
          });
        }),

        // onDataChannel
        (datachannel) {
          print(datachannel.id);
          print(datachannel.state);
        },

        // onDataChannelMessage
        (channel, message, isReceived) {
          print("Message Received: ${message.received}");
        },

        // onupdateConferencePerson
        (streams) {},

        //onRemoveRemoteStream
        ((stream) {
          setState(() {
            _remoteRenderer.srcObject = null;
          });
        }),

        //ice servers
        [
          {'url': 'stun:stun.l.google.com:19302'},
        ],

        // callbacks
        (command, mapData) {});

Connect is the main function that we ca do pretty much everything with it's parameters. Let's look at it's parts and how we can use it for different purposes like WebRTC Publishing, WebRTC Playing etc.

Sections of the connect function #

-> Host #

Host is the websocket url of your Ant Media Server instance.

-> Stream ID #

Stream ID is used to identify each stream for publshing and playing purposes.

-> Room ID #

Room ID is used in the WebRTC Multitrack Conference mode.

-> Type #

Type is used to determine different modes. Possible options:

  • AntMediaType.Publish
  • AntMediaType.Play
  • AntMediaType.Peer
  • AntMediaType.Conference
  • AntMediaType.DataChannelOnly

-> User Screen #

User Screen is used to switch betwenn screen and camera publishing mode during initialization part.

-> On State Change #

On State Change is the status of the websocket connection between Ant Media Server and the device which uses the SDK. Possible options:

  • HelperState.CallStateNew
  • HelperState.CallStateBye
  • HelperState.ConnectionOpen
  • HelperState.ConnectionClosed
  • HelperState.ConnectionError

-> On Local Stream #

On Local Stream is triggered whenever we started sending stream to the Ant Media Server.

-> On Add Remote Stream #

On Add Remote Stream is triggered whenever we receive a new remote stream from the Ant Media Server.

-> On Data Channel #

On Data Channel is triggered when the data channel state changed.

-> On Data Channel Message #

On Data Channel Message is triggered whenever we receive a new data channel message.

-> On Update Conference Person #

On Update Conference Person is triggered whenever someone added/removed from the conference room on the fly.

-> On Remove Remote Stream #

On Remove Remote Stream is triggered whenever you stopped publishing yourself or the stream that you are playing stopped publishing.

-> Ice Servers #

Ice Servers is the list where you can define your own turn/stun server list.

-> Callbacks #

Callbacks you can listen all the callbacks which are sended from the Ant Media Server side.



Examples #

  • Conference Sample App - An example of how to create a WebRTC Multitrack Conference application using Ant Media Server Flutter SDK
  • Data Channel Sample App - An example of how to create a Data Channel text based messaging application using Ant Media Server Flutter SDK
  • Peer Sample App - An example of how to create a Peer to Peer application using Ant Media Server Flutter SDK
  • Play Sample App - An example of how to create a WebRTC Player using Ant Media Server Flutter SDK
  • Publish Sample App - An example of how to create a WebRTC Publish application using Ant Media Server Flutter SDK
  • Sample Project - It's a complete sample project which contains every sample above.

Function List #

AntMediaFlutter.anthelper?.switchCamera()

You can call switchCamera() to switch between front and back camera on mobile devices.

AntMediaFlutter.anthelper?.muteMic(bool mute)

You can call muteMic(bool mute) to mute/unmute microphone.

AntMediaFlutter.anthelper?.toggleCam(bool state)

You can call toggleCam(bool state) to open/close your camera.

AntMediaFlutter.anthelper?.disconnectPeer()

You can call disconnectPeer() to stop a peer connection.

AntMediaFlutter.anthelper?.getSender(streamId, type)

You can call getSender(streamId, type) to receive sender tracks.

AntMediaFlutter.anthelper?.setMaxBitrate(streamId, type, maxBitrateKbps)

You can call setMaxBitrate(streamId, type, maxBitrateKbps) to limit maximum bitrate for audio or video type.

AntMediaFlutter.anthelper?.createStream(media, userScreen)

You can call registerPushNotificationToken(subscriberId, authToken, pushNotificationToken, tokenType) to register user push notification token to Ant Media Server.

AntMediaFlutter.anthelper?.registerPushNotificationToken(subscriberId, authToken, pushNotificationToken, tokenType)

You can call sendPushNotification(subscriberId, authToken, pushNotificationContent, subscriberIdsToNotify) to send push notification to subscribers.

AntMediaFlutter.anthelper?.sendPushNotification(subscriberId, authToken, pushNotificationContent, subscriberIdsToNotify)

You can call createStream(media, userScreen) to create a local stream using camera or display.

AntMediaFlutter.anthelper?.setStream(MediaStream? media)

You can call setStream(MediaStream? media) to set local stream.

AntMediaFlutter.anthelper?.startStreamingAntMedia(streamId, token)

You can call startStreamingAntMedia(streamId, token) to start publishing.

AntMediaFlutter.anthelper?.forceStreamQuality(streamId, resolution)

You can call forceStreamQuality(streamId, resolution) to force stream into a specific quality.

AntMediaFlutter.anthelper?.join(streamId)

You can call join(streamId) to join into a conference room as player.

AntMediaFlutter.anthelper?.joinroom(streamId)

You can call joinroom(streamId) to join into a conference room as particioant.

AntMediaFlutter.anthelper?.sendMessage(RTCDataChannelMessage message)

You can call sendMessage(RTCDataChannelMessage message) to send a text message using the WebRTC data channel.

AntMediaFlutter.anthelper?.getStreamInfo(streamId)

You can call getStreamInfo(streamId) to receive infromation about a specific stream.

AntMediaFlutter.anthelper?.closePeerConnection(streamId)

You can call closePeerConnection(streamId) to close peer connection.

AntMediaFlutter.anthelper?.bye()

You can call bye() to stop publishing.

AntMediaFlutter.anthelper?.close()

You can call close() to dispose local stream and close peer and websocket connections.


Integration #

In order to integrate Flutter SDK to your project, please follow this link.


Support #

Have any questions about the Flutter SDK? Visit our community platform.


Issues #

Create issues on the Ant-Media-Server


Dart Versions #

  • Dart 2: >= 2.12
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Publisher

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Flutter Package to use Ant Media Server Enterprise Edition Streaming Engine on Android, iOS, Web and Desktop

Repository (GitHub)
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Documentation

API reference

License

GPL-3.0 (license)

Dependencies

collection, flutter, flutter_background, flutter_web_plugins, flutter_webrtc, get, http, path_provider, path_provider_macos, permission_handler, shared_preferences

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