align_positioned 5.0.0 align_positioned: ^5.0.0 copied to clipboard
Greatly simplifies layouts which are difficult to implement with Columns and Rows, by letting you declaratively position and resize widgets in relation to one another.
align_positioned #
Widgets in this package:
AlignPositioned
AnimatedAlignPositioned
AnimChain
Why are these widgets an indispensable tool?
When your desired layout feels too complex for Columns and Rows, AlignPositioned
is a real
lifesaver. Flutter is very composable, which is good, but sometimes it's unnecessarily complex to
translate some layout requirement into a composition of simpler widgets.
The AlignPositioned
aligns, positions, sizes, rotates and transforms its child in relation to both
the container and the child itself. In other words, it lets you easily and directly define where
and how a widget should appear in relation to another.
For example, you can tell it to position the top-left of its child at 15 pixels to the left of the
top-left corner of the container, plus move it two thirds of the child's height to the bottom plus
10 pixels, and then rotate 15 degrees.
Do you even know how to start doing this by composing basic Flutter widgets? Maybe, but
with AlignPositioned
it's much easier, and it takes a single widget.
Besides layout, AlignPositioned
is specially helpful for explicit animations
(those that use a controller
), since you can just calculate the final position, size and rotation
you want for each frame. Without it, you may find yourself having to animate a composition of
widgets.
Meanwhile, AnimatedAlignPositioned
and AnimChain
widgets are helpful for
implicit animations, which are very easy to create. If you change their parameters they animate
automatically, interpolating between the old and new parameter values.
How it works #
Add align_positioned
as a dependency
in your pubspec.yaml
file, then import it:
import 'package:align_positioned/align_positioned.dart';
Pass a child
to the AlignPositioned
or the AnimatedAlignPositioned
, and then one or more of
the following parameters:
AlignPositioned(
child: child,
alignment: ...,
dx: ...,
dy: ...,
moveByChildWidth: ...,
moveByChildHeight: ...,
moveByContainerWidth: ...,
moveByContainerHeight: ...,
moveVerticallyByChildWidth: ...,
moveHorizontallyByChildHeight: ...,
moveVerticallyByContainerWidth: ...,
moveHorizontallyByContainerHeight: ...,
childWidth: ...,
childHeight: ...,
minChildWidth: ...,
minChildHeight: ...,
maxChildWidth: ...,
maxChildHeight: ...,
childWidthRatio: ...,
childHeightRatio: ...,
minChildWidthRatio: ...,
minChildHeightRatio: ...,
maxChildWidthRatio: ...,
maxChildHeightRatio: ...,
rotateDegrees: ...,
matrix4Transform: ...,
wins: ...,
touch: ...,
);
Let's study each parameter in detail:
Align and Position parameters #
The alignment
parameter works as expected. For example,
Alignment.bottomRight
represents the bottom right of the container, and Alignment(0.0, 0.0)
represents the center of the container. The distance from -1.0 to +1.0 is the distance from one side
of the rectangle to the other side of the rectangle.
If touch
is Touch.inside
, then alignment
works just like the alignment for the Align
widget,
aligning the child inside the container.
However, if touch
is Touch.outside
, then the alignment happens outside the container; and if
it's Touch.middle
, the center of the child will be aligned to the container edge.
As another example, if touch
is Touch.inside
, then Alignment(1.0, 0.0)
makes the child's right
side touch the right side of the container (it touches the container from the inside).
But if touch
is Touch.outside
, then Alignment(1.0, 0.0)
makes the child's left side touch the
right side of the container (it touches the container from the outside).
But if touch
is Touch.middle
, then Alignment(1.0, 0.0)
makes the child's center touch the
right side of the container (it touches the container from the middle).
Parameters dx
and dy
can be positive or negative, and move the child horizontally and
vertically, in pixels.
Parameters moveByChildWidth
and moveByChildHeight
can be positive or negative, and move the
child horizontally and vertically, but the unit here is not pixels, but child widths and heights.
Parameters moveByContainerWidth
and moveByContainerHeight
can be positive or negative, and move
the child horizontally and vertically, but the unit here is not pixels, but container widths and
heights.
Parameters moveVerticallyByChildWidth
, moveHorizontallyByChildHeight
,
moveVerticallyByContainerWidth
and moveHorizontallyByContainerHeight
allow you to move in some
direction according to the size (width or height) of the orthogonal direction. For example,
while moveByChildWidth: 0.2
would move horizontally by 20% of the child's width,
moveVerticallyByChildWidth
would move vertically by 20% of the child's width.
Align and Position Examples #
The below image shows the center of the child positioned 15 pixels to the right of the top-left corner of the container:
AlignPositioned(
child: child,
alignment: Alignment.topLeft,
touch: Touch.inside,
dx: 15.0, // Move 4 pixels to the right.
moveByChildWidth: -0.5, // Move half child width to the left.
moveByChildHeight: -0.5); // Move half child height to the top.
Then, to move the child one container width to the right, and one container height to the bottom:
AlignPositioned(
child: child,
alignment: Alignment.topLeft,
touch: Touch.inside,
dx: 15.0, // Move 4 pixels to the right.
moveByChildWidth: -0.5, // Move half child width to the left.
moveByChildHeight: -0.5, // Move half child height to the top.
moveByContainerWidth: 1.0, // Move one container width to the right.
moveByContainerHeight: 1.0); // Move one container height to the bottom.
Please try the example that showcases the effects seen below:
Size Parameters #
Optionally, you can also define the child size:
-
childWidth
is the child width, in pixels. -
childHeight
is the child height, in pixels. -
minChildWidth
is the minimum width, in pixels. It has precedence overchildWidth
. -
minChildHeight
is the minimum height, in pixels. It has precedence overchildHeight
. -
maxChildWidth
is the maximum width, in pixels. It has precedence overchildWidth
. -
maxChildHeight
is the maximum height, in pixels. It has precedence overchildHeight
. -
childWidthRatio
is the child width, as a fraction of the container width. If between 0.0 and 1.0, the child will be smaller than its container. If more than 1.0, the child will be larger than its container. If you define bothchildWidthRatio
andchildWidth
they will be added. -
childHeightRatio
is the child height, as a fraction of the container height. If between 0.0 and 1.0, the child will be smaller than its container. If more than 1.0, the child will be larger than its container. If you define bothchildHeightRatio
andchildHeight
they will be added. -
minChildWidthRatio
is the minimum child width, as a fraction of the container width. It has precedence overchildWidth
. If bothminChildWidth
andminChildWidthRatio
are defined, both will be applied (the minimum will be the larger one). -
minChildHeightRatio
. is the minimum child height, as a fraction of the container height. It has precedence overchildHeight
. If bothminChildHeight
andminChildHeightRatio
are defined, both will be applied (the minimum will be the larger one). -
maxChildWidthRatio
is the maximum child width, as a fraction of the container width. It has precedence overchildWidth
. If bothmaxChildWidth
andmaxChildWidthRatio
are defined, both will be applied (the maximum will be the smaller one). -
maxChildHeightRatio
is the maximum child height, as a fraction of the container height. It has precedence overchildHeight
. If bothmaxChildHeight
andmaxChildHeightRatio
are defined, both will be applied (the maximum will be the smaller one). -
wins
decides what happens if the minimum size is larger than the maximum size. Ifwins
isWins.min
, the default, the minimum size will be used. Ifwins
isWins.max
, the maximum size will be used.
Rotate and Transform #
Optionally, you can also define rotation and transformation:
-
rotateDegrees
is the rotation, in degrees (1 turn is 360 degrees). The position of the axis of the rotation (the "origin") depends on thealignment
parameter and the parent. So, for example,Alignment.center
means the axis of rotation is at the center of the parent. -
matrix4Transform
lets you apply any transformation to the child. This uses Matrix4Transform instead of Matrix4, since it's easier to use. However, you can still use Matrix4 directly with the constructorMatrix4Transform.from(matrix4)
.
One widget relative to another #
Use the AlignPositioned.relative()
factory if you have a main widget, and you want to
position/size/rotate/translate another widget relative to the main one, but the second is not a
child of the first.
Example, to center the main container widget, and then put a relative child widget vertically below it (in the Y-axis):
Center(
child: AlignPositioned.relative(
container: widgetA(),
child: widgetB(),
moveByContainerHeight: 0.5,
moveByChildHeight: 0.5));
The invert
parameter controls which widget overlaps the other. If invert
is false
(the
default), the container
widget is below the child
widget in the Z-axis (will be painted before).
If invert
is true, the container
widget to be on top of the child
widget, in the Z-axis (will
be painted after).
Using AlignPositioned inside a Stack #
A Stack
positions its children relative to the edges of its box. The Stack
documentation
contains this text:
In particular, when using a Stack you can't position children relative to their size or the stack's own size.
However, by using AlignPositioned
you can do precisely that:
position (and size, rotate and transform) children relative to their size or the Stack's own size,
and consequently in relation to the other widgets inside the Stack.
If you recall how a Stack
works, each of its child widgets is either positioned or non-positioned.
The stack sizes itself to contain all the non-positioned children, which are positioned according to
the stacks' alignment
parameter. Next, the positioned children are laid out.
If you use the AlignPositioned
default constructor and put it inside a Stack, it will be a **
non-positioned** child.
To create a positioned widget, use the AlignPositioned.expand()
factory. The AlignPositioned
will then expand and fix itself to the corners of the Stack
. In other words, the Stack
will size
itself to their other non-positioned widgets, and then you can use the AlignPositioned
to lay out
its child in relation to the Stack
.
Example:
Stack(
children: [
Container(...),
Positioner(child: Container(...)),
AlignPositioned(...),
AlignPositioned.expand(...),
...
]);
Implicit Animation #
If you change the AnimatedAlignPositioned
parameters it will animate automatically:
return AnimatedAlignPositioned(
duration: Duration(seconds: 3)
alignment: Alignment.bottomCenter,
rotateDegrees: isOk ? 0 : 180,
child: AnimatedContainer(
color: isOk ? Colors.yellow : Colors.red,
duration: Duration(seconds: 2)
),
);
How to Chain Implicit Animation Widgets #
The AnimChain
widget lets you define a sequence of widgets, where each one will be displayed after
the previous after some wait time.
You can chain widgets which are totally different from one another. For example:
AnimChain(repeat: true, initialDelay: Duration(milliseconds: 150))
// Yellow box for 700 milliseconds
.next(
wait: Duration(milliseconds: 700),
widget: Container(color: Colors.yellow, width: 95, height: 95, margin: const EdgeInsets.all(2.5)))
// Red text for 1000 milliseconds
.next(
wait: Duration(milliseconds: 1000),
widget: Container(child: Text("Hello world!", style: TextStyle(color: Colors.red, fontSize: 25)), width: 100, height: 100))
// Blue icon for 1200 milliseconds
.next(
wait: Duration(milliseconds: 1200),
widget: Icon(Icons.accessibility, color: Colors.blue, size: 100));
Try running the example.
However, if you define implicitly animated widgets
(like AnimatedAlignPositioned
, AnimatedContainer
, AnimatedOpacity
, AnimatedPadding
etc.)
then you can easily create a smooth animation.
For example:
return AnimChain(repeat: true, initialDelay: Duration(milliseconds: 150))
// Show the yellow box and wait 5 seconds.
.next(
wait: Duration(seconds: 5),
widget: AnimatedAlignPositioned(
alignment: Alignment.bottomCenter,
rotateDegrees: 0,
child: Container(color: Colors.yellow),
),
)
// Rotate to the red box in 3 seconds.
.next(
wait: Duration(seconds: 3),
widget: AnimatedAlignPositioned(
duration: Duration(seconds: 3),
rotateDegrees: 180,
child: Container(color: Colors.red),
),
)
// Finally, translate the blue in the vertical axis.
.next(
widget: AnimatedAlignPositioned(
duration: Duration(seconds: 15),
alignment: Alignment.bottomCenter,
dy: 150,
rotateDegrees: 180,
child: Container(color: Colors.blue),
),
),
);
Try running the example.
The Flutter packages I've authored:
- async_redux
- fast_immutable_collections
- provider_for_redux
- i18n_extension
- align_positioned
- network_to_file_image
- image_pixels
- matrix4_transform
- back_button_interceptor
- indexed_list_view
- animated_size_and_fade
- assorted_layout_widgets
- weak_map
- themed
- bdd_framework
My Medium Articles:
- Async Redux: Flutter’s non-boilerplate version of Redux ( versions: Português)
- i18n_extension ( versions: Português)
- Flutter: The Advanced Layout Rule Even Beginners Must Know ( versions: русский)
- The New Way to create Themes in your Flutter App
My article in the official Flutter documentation:
Marcelo Glasberg:
https://github.com/marcglasberg
https://linkedin.com/in/marcglasberg/
https://twitter.com/glasbergmarcelo
https://stackoverflow.com/users/3411681/marcg
https://medium.com/@marcglasberg