WebGLRenderingContextOverloads$Typings extension
Properties
- bufferData → ({void Function(num target, num size, num usage) $1, void Function(num target, num usage, [Object? data]) $2})
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Available on WebGLRenderingContextOverloads, provided by the WebGLRenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter - bufferSubData ↔ void Function(num, num, Object)
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Available on WebGLRenderingContextOverloads, provided by the WebGLRenderingContextOverloads$Typings extension
getter/setter pair - compressedTexImage2D ↔ void Function(num, num, num, num, num, num, ArrayBufferView)
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Available on WebGLRenderingContextOverloads, provided by the WebGLRenderingContextOverloads$Typings extension
getter/setter pair - compressedTexSubImage2D ↔ void Function(num, num, num, num, num, num, num, ArrayBufferView)
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Available on WebGLRenderingContextOverloads, provided by the WebGLRenderingContextOverloads$Typings extension
getter/setter pair - readPixels ↔ void Function(num, num, num, num, num, num, [ArrayBufferView?])
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Available on WebGLRenderingContextOverloads, provided by the WebGLRenderingContextOverloads$Typings extension
getter/setter pair - texImage2D → ({void Function(num target, num level, num internalformat, num format, num type, Object source) $1, void Function(num target, num level, num internalformat, num width, num height, num border, num format, num type, [ArrayBufferView? pixels]) $2})
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Available on WebGLRenderingContextOverloads, provided by the WebGLRenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter - texSubImage2D → ({void Function(num target, num level, num xoffset, num yoffset, num format, num type, Object source) $1, void Function(num target, num level, num xoffset, num yoffset, num width, num height, num format, num type, [ArrayBufferView? pixels]) $2})
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Available on WebGLRenderingContextOverloads, provided by the WebGLRenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter -
uniform1fv
→ ({void Function(Object v, [WebGLUniformLocation? location]) $1, void Function(Iterable<
num> v, [WebGLUniformLocation? location]) $2}) -
Available on WebGLRenderingContextOverloads, provided by the WebGLRenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter -
uniform1iv
→ ({void Function(Object v, [WebGLUniformLocation? location]) $1, void Function(Iterable<
num> v, [WebGLUniformLocation? location]) $2}) -
Available on WebGLRenderingContextOverloads, provided by the WebGLRenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter -
uniform2fv
→ ({void Function(Object v, [WebGLUniformLocation? location]) $1, void Function(Iterable<
num> v, [WebGLUniformLocation? location]) $2}) -
Available on WebGLRenderingContextOverloads, provided by the WebGLRenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter -
uniform2iv
→ ({void Function(Object v, [WebGLUniformLocation? location]) $1, void Function(Iterable<
num> v, [WebGLUniformLocation? location]) $2}) -
Available on WebGLRenderingContextOverloads, provided by the WebGLRenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter -
uniform3fv
→ ({void Function(Object v, [WebGLUniformLocation? location]) $1, void Function(Iterable<
num> v, [WebGLUniformLocation? location]) $2}) -
Available on WebGLRenderingContextOverloads, provided by the WebGLRenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter -
uniform3iv
→ ({void Function(Object v, [WebGLUniformLocation? location]) $1, void Function(Iterable<
num> v, [WebGLUniformLocation? location]) $2}) -
Available on WebGLRenderingContextOverloads, provided by the WebGLRenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter -
uniform4fv
→ ({void Function(Object v, [WebGLUniformLocation? location]) $1, void Function(Iterable<
num> v, [WebGLUniformLocation? location]) $2}) -
Available on WebGLRenderingContextOverloads, provided by the WebGLRenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter -
uniform4iv
→ ({void Function(Object v, [WebGLUniformLocation? location]) $1, void Function(Iterable<
num> v, [WebGLUniformLocation? location]) $2}) -
Available on WebGLRenderingContextOverloads, provided by the WebGLRenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter -
uniformMatrix2fv
→ ({void Function(bool transpose, Object value, [WebGLUniformLocation? location]) $1, void Function(bool transpose, Iterable<
num> value, [WebGLUniformLocation? location]) $2}) -
Available on WebGLRenderingContextOverloads, provided by the WebGLRenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter -
uniformMatrix3fv
→ ({void Function(bool transpose, Object value, [WebGLUniformLocation? location]) $1, void Function(bool transpose, Iterable<
num> value, [WebGLUniformLocation? location]) $2}) -
Available on WebGLRenderingContextOverloads, provided by the WebGLRenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter -
uniformMatrix4fv
→ ({void Function(bool transpose, Object value, [WebGLUniformLocation? location]) $1, void Function(bool transpose, Iterable<
num> value, [WebGLUniformLocation? location]) $2}) -
Available on WebGLRenderingContextOverloads, provided by the WebGLRenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter