uniform4iv property
({void Function(Object v, [WebGLUniformLocation? location]) $1, void Function(Iterable<num> v, [WebGLUniformLocation? location]) $2})
get
uniform4iv
Overload accessor: $1, $2
Implementation
({
/// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform)
void Function(
_i2.Object v, [
_i3.WebGLUniformLocation? location,
]) $1,
/// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform)
void Function(
_i10.Iterable<_i2.num> v, [
_i3.WebGLUniformLocation? location,
]) $2,
}) get uniform4iv => (
$1: _uniform4iv$1,
$2: _uniform4iv$2,
);