uniformMatrix2fv property

({void Function(bool transpose, Object value, [WebGLUniformLocation? location]) $1, void Function(bool transpose, Iterable<num> value, [WebGLUniformLocation? location]) $2}) get uniformMatrix2fv

Overload accessor: $1, $2

Implementation

({
  /// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix)
  void Function(
    _i2.bool transpose,
    _i2.Object value, [
    _i3.WebGLUniformLocation? location,
  ]) $1,

  /// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix)
  void Function(
    _i2.bool transpose,
    _i10.Iterable<_i2.num> value, [
    _i3.WebGLUniformLocation? location,
  ]) $2,
}) get uniformMatrix2fv => (
      $1: _uniformMatrix2fv$1,
      $2: _uniformMatrix2fv$2,
    );