uniformMatrix2fv property
({void Function(bool transpose, Object value, [WebGLUniformLocation? location]) $1, void Function(bool transpose, Iterable<num> value, [WebGLUniformLocation? location]) $2})
get
uniformMatrix2fv
Overload accessor: $1, $2
Implementation
({
/// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix)
void Function(
_i2.bool transpose,
_i2.Object value, [
_i3.WebGLUniformLocation? location,
]) $1,
/// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix)
void Function(
_i2.bool transpose,
_i10.Iterable<_i2.num> value, [
_i3.WebGLUniformLocation? location,
]) $2,
}) get uniformMatrix2fv => (
$1: _uniformMatrix2fv$1,
$2: _uniformMatrix2fv$2,
);