three3d/objects/index library

Functions

checkBufferGeometryIntersection(Object3D object, Material material, Raycaster raycaster, Ray ray, BufferAttribute<NativeArray<num>> position, dynamic morphPosition, dynamic morphTargetsRelative, dynamic uv, dynamic uv2, int a, int b, int c) Intersection?
checkIntersection(Object3D object, Material material, Raycaster raycaster, Ray ray, Vector3 pA, Vector3 pB, Vector3 pC, Vector3 point) Intersection?
testPoint(Vector3 point, num index, num localThresholdSq, Matrix4 matrixWorld, Raycaster raycaster, List<Intersection> intersects, Object3D object) → void
transformVertex(dynamic vertexPosition, Vector3 mvPosition, Vector2 center, dynamic scale, double? sin, double? cos) → void