three3d/objects/index
library
Functions
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checkBufferGeometryIntersection(Object3D object, Material material, Raycaster raycaster, Ray ray, BufferAttribute<NativeArray<num>> position, dynamic morphPosition, dynamic morphTargetsRelative, dynamic uv, dynamic uv2, int a, int b, int c)
→ Intersection?
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checkIntersection(Object3D object, Material material, Raycaster raycaster, Ray ray, Vector3 pA, Vector3 pB, Vector3 pC, Vector3 point)
→ Intersection?
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testPoint(Vector3 point, num index, num localThresholdSq, Matrix4 matrixWorld, Raycaster raycaster, List<Intersection> intersects, Object3D object)
→ void
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transformVertex(dynamic vertexPosition, Vector3 mvPosition, Vector2 center, dynamic scale, double? sin, double? cos)
→ void
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