checkIntersection function
Implementation
Intersection? checkIntersection(Object3D object, Material material, Raycaster raycaster, Ray ray, Vector3 pA,
Vector3 pB, Vector3 pC, Vector3 point) {
Vector3? intersect;
if (material.side == BackSide) {
intersect = ray.intersectTriangle(pC, pB, pA, true, point);
} else {
intersect = ray.intersectTriangle(pA, pB, pC, material.side != DoubleSide, point);
}
if (intersect == null) return null;
_intersectionPointWorld.copy(point);
_intersectionPointWorld.applyMatrix4(object.matrixWorld);
var distance = raycaster.ray.origin.distanceTo(_intersectionPointWorld);
if (distance < raycaster.near || distance > raycaster.far) return null;
return Intersection({"distance": distance, "point": _intersectionPointWorld.clone(), "object": object});
}