Raycaster class

Constructors

Raycaster([Vector3? origin, Vector3? direction, num? near, num? far])

Properties

camera Camera?
getter/setter pair
far num
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
layers Layers
getter/setter pair
near num
getter/setter pair
params Map<String, dynamic>
getter/setter pair
ray Ray
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

ascSort(Intersection a, Intersection b) int
intersectObject(Object3D object, bool recursive, [List<Intersection>? intersects]) List<Intersection>
intersectObject4(Object3D object, Raycaster raycaster, List<Intersection> intersects, bool recursive) → void
intersectObjects(List<Object3D> objects, bool recursive, [List<Intersection>? intersects]) List<Intersection>
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
set(Vector3 origin, Vector3 direction) → void
setFromCamera(Vector2 coords, Camera camera) → void
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited