transformVertex function
void
transformVertex()
Implementation
void transformVertex(vertexPosition, Vector3 mvPosition, Vector2 center, scale, double? sin, double? cos) {
// compute position in camera space
_alignedPosition.subVectors(vertexPosition, center).addScalar(0.5).multiply(scale);
// to check if rotation is not zero
if (sin != null && cos != null) {
_rotatedPosition.x = (cos * _alignedPosition.x) - (sin * _alignedPosition.y);
_rotatedPosition.y = (sin * _alignedPosition.x) + (cos * _alignedPosition.y);
} else {
_rotatedPosition.copy(_alignedPosition);
}
vertexPosition.copy(mvPosition);
vertexPosition.x += _rotatedPosition.x;
vertexPosition.y += _rotatedPosition.y;
// transform to world space
vertexPosition.applyMatrix4(_viewWorldMatrix);
}