Bone class

Inheritance

Constructors

Bone({Key? key, required Widget child, double width = double.infinity, required double height, Color baseColor = const Color(0xFFE0E0E0), Color highlightColor = const Color(0xFFF5F5F5), BorderRadiusGeometry? borderRadius = const BorderRadius.all(Radius.circular(0)), BoneTransition? transition, Duration period = const Duration(milliseconds: 1500), ShimmerDirection direction = ShimmerDirection.ltr})
A constructor create a single Bone with width and height
Bone.hidden({Key? key, required Widget child, BoneTransition? transition})
A convenient constructor provides an easy and convenient way to create a a Bone which hide the child when Skeleton.isShown is true, and vice versa
Bone.multiple({Key? key, required Widget child, required int number, double width = double.infinity, double height = 30, double spacing = 8, List<double> variants = const [1], Color baseColor = const Color(0xFFE0E0E0), Color highlightColor = const Color(0xFFF5F5F5), BorderRadiusGeometry? borderRadius = const BorderRadius.all(Radius.circular(0)), BoneTransition? transition, Duration period = const Duration(milliseconds: 1500), ShimmerDirection direction = ShimmerDirection.ltr})
A convenient constructor provides an easy and convenient way to create a multi Bone with width and height are the size of each Bone

Properties

baseColor Color
The background color of a bone
final
borderRadius BorderRadiusGeometry?
The border radius of a bone
final
child Widget
The widget will be shown when Skeleton.isShown is false
final
direction ShimmerDirection
It controls the direction of shimmer effect. The default value is ShimmerDirection.ltr.
final
hashCode int
The hash code for this object.
no setterinherited
height double
The height of a bone
final
highlightColor Color
The shimmer color
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
number int
The number of bones will be generated
final
period Duration
It controls the speed of shimmer effect. The default value is 1500 milliseconds.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
spacing double
The spacing between bones Only effect when number is greater than 1
final
transition BoneTransition?
The showing transition when Skeleton.isShown is false
final
variants List<double>
The list of variant of bone's width If the size of variants is smaller than number of bones, it will takes the last variant for the rest bones
final
width double
The width of a bone
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() → _BoneState
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited