Bone constructor

Bone({
  1. Key? key,
  2. required Widget child,
  3. double width = double.infinity,
  4. required double height,
  5. Color baseColor = const Color(0xFFE0E0E0),
  6. Color highlightColor = const Color(0xFFF5F5F5),
  7. BorderRadiusGeometry? borderRadius = const BorderRadius.all(Radius.circular(0)),
  8. BoneTransition? transition,
  9. Duration period = const Duration(milliseconds: 1500),
  10. ShimmerDirection direction = ShimmerDirection.ltr,
})

A constructor create a single Bone with width and height

Implementation

Bone({Key? key, required this.child, this.width = double
  .infinity, required this.height, this.baseColor = const Color(
  0xFFE0E0E0), this.highlightColor = const Color(
  0xFFF5F5F5), this.borderRadius = const BorderRadius.all(
  Radius.circular(0)), this.transition, this.period = const Duration(
  milliseconds: 1500), this.direction = ShimmerDirection.ltr,})
  : number = 1,
    spacing = 0,
    variants = [1],
    _isHiddenOnly = false,
    super(key: key);