Bone.multiple constructor
Bone.multiple({
- Key? key,
- required Widget child,
- required int number,
- double width = double.infinity,
- double height = 30,
- double spacing = 8,
- List<
double> variants = const [1], - Color baseColor = const Color(0xFFE0E0E0),
- Color highlightColor = const Color(0xFFF5F5F5),
- BorderRadiusGeometry? borderRadius = const BorderRadius.all(Radius.circular(0)),
- BoneTransition? transition,
- Duration period = const Duration(milliseconds: 1500),
- ShimmerDirection direction = ShimmerDirection.ltr,
A convenient constructor provides an easy and convenient way to create a
multi Bone with width
and height
are the size of each Bone
Implementation
Bone.multiple({Key? key, required this.child, required this.number, this.width = double
.infinity, this.height = 30, this.spacing = 8, this.variants = const [
1
], this.baseColor = const Color(0xFFE0E0E0), this.highlightColor = const Color(
0xFFF5F5F5), this.borderRadius = const BorderRadius.all(
Radius.circular(0)), this.transition, this.period = const Duration(
milliseconds: 1500), this.direction = ShimmerDirection.ltr,})
: _isHiddenOnly = false,
super(key: key);