Bone.multiple constructor

Bone.multiple({
  1. Key? key,
  2. required Widget child,
  3. required int number,
  4. double width = double.infinity,
  5. double height = 30,
  6. double spacing = 8,
  7. List<double> variants = const [1],
  8. Color baseColor = const Color(0xFFE0E0E0),
  9. Color highlightColor = const Color(0xFFF5F5F5),
  10. BorderRadiusGeometry? borderRadius = const BorderRadius.all(Radius.circular(0)),
  11. BoneTransition? transition,
  12. Duration period = const Duration(milliseconds: 1500),
  13. ShimmerDirection direction = ShimmerDirection.ltr,
})

A convenient constructor provides an easy and convenient way to create a multi Bone with width and height are the size of each Bone

Implementation

Bone.multiple({Key? key, required this.child, required this.number, this.width = double
  .infinity, this.height = 30, this.spacing = 8, this.variants = const [
  1
], this.baseColor = const Color(0xFFE0E0E0), this.highlightColor = const Color(
  0xFFF5F5F5), this.borderRadius = const BorderRadius.all(
  Radius.circular(0)), this.transition, this.period = const Duration(
  milliseconds: 1500), this.direction = ShimmerDirection.ltr,})
  : _isHiddenOnly = false,
    super(key: key);