core/modules/rlgl/abbr_dart
library
Functions
-
rlActiveDrawBuffers(num count)
→ void
-
See RaylibRlglDart.rlActiveDrawBuffers.
-
rlActiveTextureSlot(num slot)
→ void
-
See RaylibRlglDart.rlActiveTextureSlot.
-
rlBegin(RlDrawMode mode)
→ void
-
See RaylibRlglDart.rlBegin.
-
rlBindFramebuffer(num target, num framebuffer)
→ void
-
See RaylibRlglDart.rlBindFramebuffer.
-
rlBindImageTexture(num id, num index, PixelFormat format, bool readonly)
→ void
-
See RaylibRlglDart.rlBindImageTexture.
-
rlBindShaderBuffer(num id, num index)
→ void
-
See RaylibRlglDart.rlBindShaderBuffer.
-
rlBlitFramebuffer(num srcX, num srcY, num srcWidth, num srcHeight, num dstX, num dstY, num dstWidth, num dstHeight, num bufferMask)
→ void
-
See RaylibRlglDart.rlBlitFramebuffer.
-
rlCheckErrors()
→ void
-
See RaylibRlglDart.rlCheckErrors.
-
rlCheckRenderBatchLimit(num vCount)
→ bool
-
See RaylibRlglDart.rlCheckRenderBatchLimit.
-
rlClearColor(num r, num g, num b, num a)
→ void
-
See RaylibRlglDart.rlClearColor.
-
rlClearScreenBuffers()
→ void
-
See RaylibRlglDart.rlClearScreenBuffers.
-
rlColor3f(num x, num y, num z)
→ void
-
See RaylibRlglDart.rlColor3f.
-
rlColor4f(num x, num y, num z, num w)
→ void
-
See RaylibRlglDart.rlColor4f.
-
rlColor4ub(num r, num g, num b, num a)
→ void
-
See RaylibRlglDart.rlColor4ub.
-
rlColorMask(bool r, bool g, bool b, bool a)
→ void
-
See RaylibRlglDart.rlColorMask.
-
rlComputeShaderDispatch(num groupX, num groupY, num groupZ)
→ void
-
See RaylibRlglDart.rlComputeShaderDispatch.
-
rlCopyFramebuffer(num x, num y, num width, num height, PixelFormat format)
→ Uint8List
-
See RaylibRlglDart.rlCopyFramebuffer.
-
rlCopyShaderBuffer(num destId, num srcId, num destOffset, num srcOffset, num count)
→ void
-
See RaylibRlglDart.rlCopyShaderBuffer.
-
rlCubemapParameters(num id, num param, num value)
→ void
-
See RaylibRlglDart.rlCubemapParameters.
-
rlDisableBackfaceCulling()
→ void
-
See RaylibRlglDart.rlDisableBackfaceCulling.
-
rlDisableColorBlend()
→ void
-
See RaylibRlglDart.rlDisableColorBlend.
-
rlDisableDepthMask()
→ void
-
See RaylibRlglDart.rlDisableDepthMask.
-
rlDisableDepthTest()
→ void
-
See RaylibRlglDart.rlDisableDepthTest.
-
rlDisableFramebuffer()
→ void
-
See RaylibRlglDart.rlDisableFramebuffer.
-
rlDisablePointMode()
→ void
-
See RaylibRlglDart.rlDisablePointMode.
-
rlDisableScissorTest()
→ void
-
See RaylibRlglDart.rlDisableScissorTest.
-
rlDisableShader()
→ void
-
See RaylibRlglDart.rlDisableShader.
-
rlDisableSmoothLines()
→ void
-
See RaylibRlglDart.rlDisableSmoothLines.
-
rlDisableStatePointer(int vertexAttribType)
→ void
-
See RaylibRlglDart.rlDisableStatePointer.
-
rlDisableStereoRender()
→ void
-
See RaylibRlglDart.rlDisableStereoRender.
-
rlDisableTexture()
→ void
-
See RaylibRlglDart.rlDisableTexture.
-
rlDisableTextureCubemap()
→ void
-
See RaylibRlglDart.rlDisableTextureCubemap.
-
rlDisableVertexArray()
→ void
-
See RaylibRlglDart.rlDisableVertexArray.
-
rlDisableVertexAttribute(num index)
→ void
-
See RaylibRlglDart.rlDisableVertexAttribute.
-
rlDisableVertexBuffer()
→ void
-
See RaylibRlglDart.rlDisableVertexBuffer.
-
rlDisableVertexBufferElement()
→ void
-
See RaylibRlglDart.rlDisableVertexBufferElement.
-
rlDisableWireMode()
→ void
-
See RaylibRlglDart.rlDisableWireMode.
-
rlDrawRenderBatch(RlRenderBatchD batch)
→ void
-
See RaylibRlglDart.rlDrawRenderBatch.
-
rlDrawRenderBatchActive()
→ void
-
See RaylibRlglDart.rlDrawRenderBatchActive.
-
rlDrawVertexArray(num offset, num count)
→ void
-
See RaylibRlglDart.rlDrawVertexArray.
-
rlDrawVertexArrayElements(num offset, num count, Uint16List buffer)
→ void
-
See RaylibRlglDart.rlDrawVertexArrayElements.
-
rlDrawVertexArrayElementsInstanced(num offset, num count, Uint16List buffer, num instances)
→ void
-
See RaylibRlglDart.rlDrawVertexArrayElementsInstanced.
-
rlDrawVertexArrayInstanced(num offset, num count, num instances)
→ void
-
See RaylibRlglDart.rlDrawVertexArrayInstanced.
-
rlEnableBackfaceCulling()
→ void
-
See RaylibRlglDart.rlEnableBackfaceCulling.
-
rlEnableColorBlend()
→ void
-
See RaylibRlglDart.rlEnableColorBlend.
-
rlEnableDepthMask()
→ void
-
See RaylibRlglDart.rlEnableDepthMask.
-
rlEnableDepthTest()
→ void
-
See RaylibRlglDart.rlEnableDepthTest.
-
rlEnableFramebuffer(num id)
→ void
-
See RaylibRlglDart.rlEnableFramebuffer.
-
rlEnablePointMode()
→ void
-
See RaylibRlglDart.rlEnablePointMode.
-
rlEnableScissorTest()
→ void
-
See RaylibRlglDart.rlEnableScissorTest.
-
rlEnableShader(num id)
→ void
-
See RaylibRlglDart.rlEnableShader.
-
rlEnableSmoothLines()
→ void
-
See RaylibRlglDart.rlEnableSmoothLines.
-
rlEnableStatePointer(int vertexAttribType, TypedDataList data)
→ void
-
See RaylibRlglDart.rlEnableStatePointer.
-
rlEnableStereoRender()
→ void
-
See RaylibRlglDart.rlEnableStereoRender.
-
rlEnableTexture(num id)
→ void
-
See RaylibRlglDart.rlEnableTexture.
-
rlEnableTextureCubemap(num id)
→ void
-
See RaylibRlglDart.rlEnableTextureCubemap.
-
rlEnableVertexArray(num vaoId)
→ bool
-
See RaylibRlglDart.rlEnableVertexArray.
-
rlEnableVertexAttribute(num index)
→ void
-
See RaylibRlglDart.rlEnableVertexAttribute.
-
rlEnableVertexBuffer(num id)
→ void
-
See RaylibRlglDart.rlEnableVertexBuffer.
-
rlEnableVertexBufferElement(num id)
→ void
-
See RaylibRlglDart.rlEnableVertexBufferElement.
-
rlEnableWireMode()
→ void
-
See RaylibRlglDart.rlEnableWireMode.
-
rlEnd()
→ void
-
See RaylibRlglDart.rlEnd.
-
rlFramebufferAttach(num fboId, num texId, RlFramebufferAttachType attachType, RlFramebufferAttachTextureType texType, num mipLevel)
→ void
-
See RaylibRlglDart.rlFramebufferAttach.
-
rlFramebufferComplete(num id)
→ bool
-
See RaylibRlglDart.rlFramebufferComplete.
-
rlFrustum(num left, num right, num bottom, num top, num znear, num zfar)
→ void
-
See RaylibRlglDart.rlFrustum.
-
rlGenTextureMipmaps(num id, num width, num height, PixelFormat format)
→ int
-
See RaylibRlglDart.rlGenTextureMipmaps.
-
rlGetActiveFramebuffer()
→ int
-
See RaylibRlglDart.rlGetActiveFramebuffer.
-
rlGetCullDistanceFar()
→ double
-
See RaylibRlglDart.rlGetCullDistanceFar.
-
rlGetCullDistanceNear()
→ double
-
See RaylibRlglDart.rlGetCullDistanceNear.
-
rlGetFramebufferHeight()
→ int
-
See RaylibRlglDart.rlGetFramebufferHeight.
-
rlGetFramebufferWidth()
→ int
-
See RaylibRlglDart.rlGetFramebufferWidth.
-
rlGetGlTextureFormats(PixelFormat format)
→ (int, int, int)
-
See RaylibRlglDart.rlGetGlTextureFormats.
-
rlGetLineWidth()
→ double
-
See RaylibRlglDart.rlGetLineWidth.
-
rlGetLocationAttrib(num shaderId, String attribName)
→ int
-
See RaylibRlglDart.rlGetLocationAttrib.
-
rlGetLocationUniform(num shaderId, String uniformName)
→ int
-
See RaylibRlglDart.rlGetLocationUniform.
-
rlGetMatrixModelview()
→ MatrixD
-
See RaylibRlglDart.rlGetMatrixModelview.
-
rlGetMatrixProjection()
→ MatrixD
-
See RaylibRlglDart.rlGetMatrixProjection.
-
rlGetMatrixProjectionStereo(num eye)
→ MatrixD
-
See RaylibRlglDart.rlGetMatrixProjectionStereo.
-
rlGetMatrixTransform()
→ MatrixD
-
See RaylibRlglDart.rlGetMatrixTransform.
-
rlGetMatrixViewOffsetStereo(num eye)
→ MatrixD
-
See RaylibRlglDart.rlGetMatrixViewOffsetStereo.
-
rlGetPixelFormatName(PixelFormat format)
→ String
-
See RaylibRlglDart.rlGetPixelFormatName.
-
rlGetPointSize()
→ double
-
See RaylibRlglDart.rlGetPointSize.
-
rlGetShaderBufferSize(num id)
→ int
-
See RaylibRlglDart.rlGetShaderBufferSize.
-
rlGetShaderIdDefault()
→ int
-
See RaylibRlglDart.rlGetShaderIdDefault.
-
rlGetShaderLocsDefault()
→ List<int>
-
See RaylibRlglDart.rlGetShaderLocsDefault.
-
rlGetTextureIdDefault()
→ int
-
See RaylibRlglDart.rlGetTextureIdDefault.
-
rlGetVersion()
→ int
-
See RaylibRlglDart.rlGetVersion.
-
rlglClose()
→ void
-
See RaylibRlglDart.rlglClose.
-
rlglInit(num width, num height)
→ void
-
See RaylibRlglDart.rlglInit.
-
rlIsStereoRenderEnabled()
→ bool
-
See RaylibRlglDart.rlIsStereoRenderEnabled.
-
rlLoadDrawCube()
→ void
-
See RaylibRlglDart.rlLoadDrawCube.
-
rlLoadDrawQuad()
→ void
-
See RaylibRlglDart.rlLoadDrawQuad.
-
rlLoadFramebuffer()
→ int
-
See RaylibRlglDart.rlLoadFramebuffer.
-
rlLoadIdentity()
→ void
-
See RaylibRlglDart.rlLoadIdentity.
-
rlLoadRenderBatch(num numBuffers, num bufferElements)
→ RlRenderBatchD
-
See RaylibRlglDart.rlLoadRenderBatch.
-
rlLoadShader(String code, RlShaderType type)
→ int
-
See RaylibRlglDart.rlLoadShader.
-
rlLoadShaderBuffer(num size, TypedDataList? data, RlUsageHint? usageHint)
→ int
-
See RaylibRlglDart.rlLoadShaderBuffer.
-
rlLoadShaderProgram(String vsCode, String fsCode)
→ int
-
See RaylibRlglDart.rlLoadShaderProgram.
-
rlLoadShaderProgramCompute(num csId)
→ int
-
See RaylibRlglDart.rlLoadShaderProgramCompute.
-
rlLoadShaderProgramEx(num vsId, num fsId)
→ int
-
See RaylibRlglDart.rlLoadShaderProgramEx.
-
rlLoadTexture(Uint8List? data, num width, num height, PixelFormat format, num mipmapCount)
→ int
-
See RaylibRlglDart.rlLoadTexture.
-
rlLoadTextureCubemap(Uint8List? data, num size, PixelFormat format, num mipmapCount)
→ int
-
See RaylibRlglDart.rlLoadTextureCubemap.
-
rlLoadTextureDepth(num width, num height, bool useRenderBuffer)
→ int
-
See RaylibRlglDart.rlLoadTextureDepth.
-
rlLoadVertexArray()
→ int
-
See RaylibRlglDart.rlLoadVertexArray.
-
rlLoadVertexBuffer(TypedDataList buffer, bool dynamic)
→ int
-
See RaylibRlglDart.rlLoadVertexBuffer.
-
rlLoadVertexBufferElement(TypedDataList buffer, bool dynamic)
→ int
-
See RaylibRlglDart.rlLoadVertexBufferElement.
-
rlMatrixMode(RlMatrixMode mode)
→ void
-
See RaylibRlglDart.rlMatrixMode.
-
rlMultMatrixf(List<double> matf)
→ void
-
See RaylibRlglDart.rlMultMatrixf.
-
rlNormal3f(num x, num y, num z)
→ void
-
See RaylibRlglDart.rlNormal3f.
-
rlOrtho(num left, num right, num bottom, num top, num znear, num zfar)
→ void
-
See RaylibRlglDart.rlOrtho.
-
rlPopMatrix()
→ void
-
See RaylibRlglDart.rlPopMatrix.
-
rlPushMatrix()
→ void
-
See RaylibRlglDart.rlPushMatrix.
-
rlReadScreenPixels(num width, num height)
→ Uint8List
-
See RaylibRlglDart.rlReadScreenPixels.
-
rlReadShaderBuffer(num id, num count, num offset)
→ Uint8List
-
See RaylibRlglDart.rlReadShaderBuffer.
-
rlReadTexturePixels(num id, num width, num height, PixelFormat format)
→ Uint8List
-
See RaylibRlglDart.rlReadTexturePixels.
-
rlResizeFramebuffer(num width, num height)
→ void
-
See RaylibRlglDart.rlResizeFramebuffer.
-
rlRotatef(num angle, num x, num y, num z)
→ void
-
See RaylibRlglDart.rlRotatef.
-
rlScalef(num x, num y, num z)
→ void
-
See RaylibRlglDart.rlScalef.
-
rlScissor(num x, num y, num width, num height)
→ void
-
See RaylibRlglDart.rlScissor.
-
rlSetBlendFactors(num glSrcFactor, num glDstFactor, num glEquation)
→ void
-
See RaylibRlglDart.rlSetBlendFactors.
-
See RaylibRlglDart.rlSetBlendFactorsSeparate.
-
rlSetBlendMode(BlendMode mode)
→ void
-
See RaylibRlglDart.rlSetBlendMode.
-
rlSetClipPlanes(num nearPlane, num farPlane)
→ void
-
See RaylibRlglDart.rlSetClipPlanes.
-
rlSetCullFace(RlCullMode mode)
→ void
-
See RaylibRlglDart.rlSetCullFace.
-
rlSetFramebufferHeight(num height)
→ void
-
See RaylibRlglDart.rlSetFramebufferHeight.
-
rlSetFramebufferWidth(num width)
→ void
-
See RaylibRlglDart.rlSetFramebufferWidth.
-
rlSetLineWidth(num width)
→ void
-
See RaylibRlglDart.rlSetLineWidth.
-
rlSetMatrixModelview(MatrixD view)
→ void
-
See RaylibRlglDart.rlSetMatrixModelview.
-
rlSetMatrixProjection(MatrixD proj)
→ void
-
See RaylibRlglDart.rlSetMatrixProjection.
-
rlSetMatrixProjectionStereo(MatrixD right, MatrixD left)
→ void
-
See RaylibRlglDart.rlSetMatrixProjectionStereo.
-
rlSetMatrixViewOffsetStereo(MatrixD right, MatrixD left)
→ void
-
See RaylibRlglDart.rlSetMatrixViewOffsetStereo.
-
rlSetPointSize(num size)
→ void
-
See RaylibRlglDart.rlSetPointSize.
-
rlSetRenderBatchActive(RlRenderBatchD batch)
→ void
-
See RaylibRlglDart.rlSetRenderBatchActive.
-
rlSetShader(num id, List<int> locs)
→ void
-
See RaylibRlglDart.rlSetShader.
-
rlSetTexture(num id)
→ void
-
See RaylibRlglDart.rlSetTexture.
-
rlSetUniform(num locIndex, TypedDataList value, RlShaderUniformDataType uniformType, num count)
→ void
-
See RaylibRlglDart.rlSetUniform.
-
rlSetUniformMatrices(num locIndex, List<MatrixD> mat)
→ void
-
See RaylibRlglDart.rlSetUniformMatrices.
-
rlSetUniformMatrix(num locIndex, MatrixD mat)
→ void
-
See RaylibRlglDart.rlSetUniformMatrix.
-
rlSetUniformSampler(num locIndex, num textureId)
→ void
-
See RaylibRlglDart.rlSetUniformSampler.
-
rlSetVertexAttribute(num index, num compSize, num type, bool normalized, num stride, num offset)
→ void
-
See RaylibRlglDart.rlSetVertexAttribute.
-
rlSetVertexAttributeDefault(num locIndex, Float32List value, RlShaderAttributeDataType attribType)
→ void
-
See RaylibRlglDart.rlSetVertexAttributeDefault.
-
rlSetVertexAttributeDivisor(num index, num divisor)
→ void
-
See RaylibRlglDart.rlSetVertexAttributeDivisor.
-
rlTexCoord2f(num x, num y)
→ void
-
See RaylibRlglDart.rlTexCoord2f.
-
rlTextureParameters(num id, num param, num value)
→ void
-
See RaylibRlglDart.rlTextureParameters.
-
rlTranslatef(num x, num y, num z)
→ void
-
See RaylibRlglDart.rlTranslatef.
-
rlUnloadFramebuffer(num id)
→ void
-
See RaylibRlglDart.rlUnloadFramebuffer.
-
rlUnloadRenderBatch(RlRenderBatchD batch)
→ void
-
See RaylibRlglDart.rlUnloadRenderBatch.
-
rlUnloadShader(num id)
→ void
-
See RaylibRlglDart.rlUnloadShader.
-
rlUnloadShaderBuffer(num ssboId)
→ void
-
See RaylibRlglDart.rlUnloadShaderBuffer.
-
rlUnloadShaderProgram(num id)
→ void
-
See RaylibRlglDart.rlUnloadShaderProgram.
-
rlUnloadTexture(num id)
→ void
-
See RaylibRlglDart.rlUnloadTexture.
-
rlUnloadVertexArray(num vaoId)
→ void
-
See RaylibRlglDart.rlUnloadVertexArray.
-
rlUnloadVertexBuffer(num vboId)
→ void
-
See RaylibRlglDart.rlUnloadVertexBuffer.
-
rlUpdateShaderBuffer(num id, TypedDataList data, num offset)
→ void
-
See RaylibRlglDart.rlUpdateShaderBuffer.
-
rlUpdateTexture(num id, num offsetX, num offsetY, num width, num height, PixelFormat format, Uint8List data)
→ void
-
See RaylibRlglDart.rlUpdateTexture.
-
rlUpdateVertexBuffer(num bufferId, TypedDataList data, int dataSize, num offset)
→ void
-
See RaylibRlglDart.rlUpdateVertexBuffer.
-
rlUpdateVertexBufferElements(num id, TypedDataList data, int dataSize, num offset)
→ void
-
See RaylibRlglDart.rlUpdateVertexBufferElements.
-
rlVertex2f(num x, num y)
→ void
-
See RaylibRlglDart.rlVertex2f.
-
rlVertex2i(num x, num y)
→ void
-
See RaylibRlglDart.rlVertex2i.
-
rlVertex3f(num x, num y, num z)
→ void
-
See RaylibRlglDart.rlVertex3f.
-
rlViewport(num x, num y, num width, num height)
→ void
-
See RaylibRlglDart.rlViewport.