rlGetMatrixProjectionStereo method

MatrixD rlGetMatrixProjectionStereo(
  1. num eye
)

Get internal projection matrix for stereo render (selected eye)

Implementation

MatrixD rlGetMatrixProjectionStereo(
  num eye,
) => run(
  () => _debugLabels.rlGetMatrixProjectionStereo(eye),
  () => _flat.rlGetMatrixProjectionStereo(eye.toInt()),
);