rlglInit method

void rlglInit(
  1. num width,
  2. num height
)

Initialize rlgl (buffers, shaders, textures, states)

Implementation

void rlglInit(
  num width,
  num height,
) => run(
  () => _debugLabels.rlglInit(width, height),
  () => _flat.rlglInit(
    width.toInt(),
    height.toInt(),
  ),
);