rlGetMatrixViewOffsetStereo method

MatrixD rlGetMatrixViewOffsetStereo(
  1. num eye
)

Get internal view offset matrix for stereo render (selected eye)

Implementation

MatrixD rlGetMatrixViewOffsetStereo(
  num eye,
) => run(
  () => _debugLabels.rlGetMatrixViewOffsetStereo(eye),
  () => _flat.rlGetMatrixViewOffsetStereo(eye.toInt()),
);