rlGetMatrixViewOffsetStereo method
Get internal view offset matrix for stereo render (selected eye)
Implementation
MatrixD rlGetMatrixViewOffsetStereo(
num eye,
) => run(
() => _debugLabels.rlGetMatrixViewOffsetStereo(eye),
() => _flat.rlGetMatrixViewOffsetStereo(eye.toInt()),
);